| Commit message (Collapse) | Author | Age | Files | Lines |
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* Fixed an issue with AssetCache where it would break unit tests randomly.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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when it is ready to receive offline IM
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usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
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and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
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InventoryNode
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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standalone region teleport test
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* No functional changes in this revision
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teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
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* Does not yet check results.
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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matches the existing Stop() and Restart() methods)
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* Can't test result yet since the Client thread handles it with unpredictable timing
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Add UserInfo and a dummy reply to enable Hippo Viewer users to
disable IM logging (option was greyed out in OpenSim before)
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in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
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sprouting another one
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