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2009-05-16Send the owner name, not the client name on SendDialog.Homer Horwitz1-1/+1
This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
2009-05-12Paving the way for syncing group permissions across a gridMelanie Thielker1-0/+4
2009-05-04Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker1-0/+4
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
2009-04-30Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker1-1/+1
avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
2009-04-20Add PlacesQuery packetMelanie Thielker1-0/+2
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker1-1/+1
2009-04-16Fix build break and change some groups interfacesMelanie Thielker1-1/+1
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker1-0/+1
2009-04-14Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker1-0/+2
avatar interests update.
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-0/+3
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey1-0/+1
* Implement "Add To Outfit" * Thanks FredoChaplin
2009-04-04Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz1-0/+2
First part of Mantis #964, the necessary clouds image will follow separately.
2009-03-30Add PickInfoReply packet.Melanie Thielker1-0/+4
Fixes Mantis #3324
2009-03-29Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker1-6/+1
sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
2009-03-29Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker1-0/+4
support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
2009-03-28Add mute list request event and dummy responseMelanie Thielker1-0/+6
2009-03-28* Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares1-1/+1
with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
2009-03-27Add the events needed for profiles.Melanie Thielker1-0/+5
Fixes Mantis #3324
2009-03-27Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker1-0/+4
2009-02-26* Update ScenePresenceTests to reflect current REST communication workflow.Sean Dague1-25/+33
* Fixed an issue with AssetCache where it would break unit tests randomly. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-26Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker1-0/+2
when it is ready to receive offline IM
2009-02-19Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker1-1/+1
usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
2009-02-17Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker1-1/+1
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
2009-02-11* Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey1-5/+1
InventoryNode
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-22* Add some caps seed capability path checking to the simple non neighbours ↵Justin Clarke Casey1-1/+9
standalone region teleport test
2009-01-21* refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey1-2/+5
* No functional changes in this revision
2009-01-16* Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey1-18/+61
teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-15* Add new unit test for simple teleport in a standalone.Justin Clarke Casey1-0/+11
* Does not yet check results.
2009-01-13* Extended TextureSenderTests and modified TestClient.cs with new methodsSean Dague1-19/+41
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-12* Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey1-0/+4
matches the existing Stop() and Restart() methods)
2009-01-12* Extend PacketHandlerTest to fire in a packet.Justin Clarke Casey1-8/+8
* Can't test result yet since the Client thread handles it with unpredictable timing
2009-01-09Finish dwell sending, adding the forgotten method body.Melanie Thielker1-1/+7
Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
2009-01-03Plumb the remaining dwell packetsMelanie Thielker1-1/+5
2008-12-25Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker1-0/+17
2008-12-23Plumb in EventNotification* and EventGodDeleteMelanie Thielker1-0/+4
2008-12-23Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker1-0/+13
2008-12-21* Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares1-0/+1
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
2008-12-14Plumb the TP-Sending packetsMelanie Thielker1-0/+3
2008-12-11* Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey1-1/+1
sprouting another one
2008-12-11* minor: Move mock test classes into mock namespaceJustin Clarke Casey1-1/+1
2008-12-10* refactor: Move test infrastructure code to its own package so that it can ↵Justin Clarke Casey1-1/+1
be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey1-1/+4
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-11-27* Fix some testsTeravus Ovares1-1/+2
2008-11-27Thank you kindly, Nlin for a patch that:Charles Krinke1-0/+6
Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
2008-11-22First stage group permissions plumbingMelanie Thielker1-0/+5
2008-11-20* Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey1-75/+23
root agent scene test
2008-11-19Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke1-0/+1
Implementing "Play sound inworld". Currently a WIP .
2008-11-16Remove a redundant parameterMelanie Thielker1-1/+1
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares1-0/+2
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!