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path: root/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-8/+12
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-20/+122
2012-08-29Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)1-1/+3
folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
2012-07-11Add regression TestRezScriptedAttachmentsFromInventory() though this ↵Justin Clark-Casey (justincc)1-21/+57
currently only checks for the presence of script items, not for started scripts
2011-10-22redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we ↵Justin Clark-Casey (justincc)1-1/+8
can comment out some inconsistency
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to ↵Justin Clark-Casey (justincc)1-1/+1
CreateNotecardAsset()
2011-09-08Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)1-2/+1
These should be identical. However, the item isn't available when rezzing npc attachments.
2011-08-17Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple ↵Justin Clark-Casey (justincc)1-4/+33
attachments check
2011-06-04Extend TestGiveInventoryFolder() to test giving back the freshly received folderJustin Clark-Casey (justincc)1-2/+13
2011-06-04Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)1-5/+20
the same user. Extend TestGiveInventoryItem() to test giving back the same item.
2011-06-04create TestGetInventoryItem()Justin Clark-Casey (justincc)1-1/+27
2011-06-04extend TestGiveInventoryFolder() to check for the receipt by user 2Justin Clark-Casey (justincc)1-0/+21
2011-06-03add stub UserInventoryTests.GiveInventoryFolder(). Not yet completeJustin Clark-Casey (justincc)1-2/+9
2011-05-21rename test helpers enclosing package from Setup to HelpersJustin Clark-Casey (justincc)1-0/+0
2011-05-21rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)1-2/+2
2010-09-12Formatting cleanup.Jeff Ames1-2/+2
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-1/+1
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)1-1/+1
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-06-11create inactive test for iar folders/items merged with existing pathsJustin Clark-Casey (justincc)1-0/+18
add various helper functions for simplifying test readability
2009-10-01Formatting cleanup.Jeff Ames1-4/+4
2009-09-08extend load iar test to loading into a deeply nested directoryJustin Clark-Casey (justincc)1-0/+97
correct bug associated with this