aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/SimulatorServices/RegionAssetService.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-06-15Removing the OpenSim.SimulatorServices project. All of those region modules ↵diva1-103/+0
are now in CoreModules/ServiceConnectorsIn, where they belong.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-22Cleaning up a few HG things. HG Posts may now work in grids, but if the home ↵diva1-1/+3
grid is a standalone, this still doesn't work -- something wrong with RegionAssetService's DB connection.
2009-05-19Refactor RegionAssetService to load the service connector rather thanMelanie Thielker1-48/+26
duplicating it's functionality
2009-05-18Refactor: Change "Servers" to "Server", since the can only be one. BreakMelanie Thielker1-1/+1
the handlers out of the asset server context into a generic scope.
2009-05-17Update svn properties.Jeff Ames1-123/+123
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-138/+123
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-1/+1
2009-04-27Thanks Tommil for a patch that adds a caching option to ↵diva1-5/+18
GetAssetStreamHandler. It is used in the RegionAssetService.
2009-04-26Bug fix in initialization of RegionAssetServer/MXP. Sometimes the MXP ↵diva1-3/+3
section in ini doesn't exist.
2009-04-21Thank you kindly, TLaukkan for a patch that:Charles Krinke1-1/+3
Added support for loading bare asset binaries (as opposed to xml encoded asset base) to both sandbox asset service and cable beach. * Added support for enabling region asset service when mxp is enabled. * Moved base http server content type defaulting before invocation of request handle method to allow for variable content type in the response.
2009-04-05* Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby1-23/+22
OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
2009-03-27svn:eol-style property set.diva1-123/+124
2009-03-24* minor: remove mono compiler warningsJustin Clarke Casey1-6/+5
2009-03-21Minor changes in names inside.diva1-74/+2
2009-03-21Moving HGStandaloneAssetService to a new place, and giving it a more generic ↵diva1-196/+196
name. MXP is going to use it too.
2009-03-19* refactor: Create IHttpServer interface instead of accessing BaseHttpServer ↵Justin Clarke Casey1-1/+2
via CommunicationsManager directly
2009-02-20* Another stab at removing AssetServer.exe dependencieslbsa711-1/+0
2009-02-19* Reverted the AssetServer fix, apparently something was dependent on ↵lbsa711-0/+2
IAssetDataPlugin being in OpenSim.Data
2009-02-19* moved the Get/PostAssetStreamHandler to the Servers namespace... slowly ↵lbsa711-1/+0
getting there...
2009-02-19* Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa711-1/+0
rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
2009-02-16* refactor: remove AssetCache field hanging off SceneJustin Clarke Casey1-1/+2
* This is always available at Scene.CommsManager.AssetCache
2009-02-12large scale fix for svn props after "the great refactor"Sean Dague1-13/+13
2009-02-12* optimized usings.lbsa711-19/+13
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-03- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur1-22/+23
OpenSim/Data/IAssetData.cs - remove some trailing whitespace
2009-02-03Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur1-1/+1
plugins.
2009-01-06* refactor: call AddStreamHandler() directly via CommsManagerJustin Clarke Casey1-4/+4
2008-11-25Update svn properties.Jeff Ames1-199/+199
2008-11-25* minor: eliminate mono compiler warningsJustin Clarke Casey1-2/+3
2008-11-25* Apply http://opensimulator.org/mantis/view.php?id=2640Justin Clarke Casey1-0/+199
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva!