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* V2 map now working in grids too. WARNING: A few visible configuration ↵Diva Canto2011-06-132-42/+41
| | | | variables added in order for this to work. See .ini.example changes
* Add credit and link to SimianGrid project. Thanks, guys!Diva Canto2011-06-121-0/+4
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* People are bound to forget the '/' at the end of MapTileURL, so let's ↵Diva Canto2011-06-121-0/+8
| | | | correct that from the inside.
* bit depth: 24!!! begeez! -- zoom levels work now.Diva Canto2011-06-121-3/+2
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* A few bug fixes on map V2. Zoom level weirdness still there.Diva Canto2011-06-121-1/+1
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-123-2/+457
| | | | some issues with the zoom level -- TBD.
* Only send AgentOnline to the client if the friendsOnline list has elements. ↵Diva Canto2011-06-111-1/+1
| | | | Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
* More tweaking on the UserAgentServiceConnector: add constructor that does ↵Diva Canto2011-06-101-13/+22
| | | | not do DNS lookup, and use that for friends notification.
* Decreased timeout of HG StatusNotification to 4secs. ↵Diva Canto2011-06-101-1/+1
| | | | http://opensimulator.org/mantis/view.php?id=5516
* Removing special casing on failures. This may also fix reports of this issue:Diva Canto2011-06-081-2/+4
| | | | 22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0
* Deleted wrong debug message.Diva Canto2011-06-081-1/+0
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* Added error message to help understand ↵Diva Canto2011-06-071-0/+5
| | | | http://opensimulator.org/mantis/view.php?id=5527
* This hopefully fixes all issues with online/offline notifications across ↵Diva Canto2011-06-073-10/+76
| | | | grids. http://opensimulator.org/mantis/view.php?id=5528
* Remove scary error messageDiva Canto2011-06-071-6/+0
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* This fixes the crash reported in ↵Diva Canto2011-06-073-18/+14
| | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
* This should make offline IMs work again. It should work for incoming foreign ↵Diva Canto2011-06-061-4/+47
| | | | IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
* Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)2011-06-041-2/+6
| | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item.
* HG IM: increase the timeout valueDiva Canto2011-06-021-1/+1
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* Bug fix on HG IM.Diva Canto2011-06-022-14/+14
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* HG Friends bug fix: connector was shrinking principalID to UUID.Diva Canto2011-06-021-12/+12
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* Re-Apply Use current TravelingAgent if the the login failure reason is ↵BlueWall2011-06-011-2/+5
| | | | | | "Logins Disabled" to fix NullReferenceException, allowing agent to login to fallback region when logins are disabled by "StartDisabled = true" or when logins are disabled by RegionReady"" This reverts commit 0a430bbffb561a5172220e7617257798c11a66f5.
* Revert "Use current TravelingAgent if the login failure reason is "Logins ↵BlueWall2011-06-011-5/+2
| | | | | | Disabled" to fix NullReferenceException, allowing agent to login to fallback region when logins are disabled by "StartDisabled = true" or when logins are disabled by RegionReady" This reverts commit 4b9e446c6267a1161263d885699e72c97e8a94eb.
* Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-06-011-2/+5
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| * Use current TravelingAgent if the login failure reason is "Logins Disabled" ↵BlueWall2011-06-011-2/+5
| | | | | | | | to fix NullReferenceException, allowing agent to login to fallback region when logins are disabled by "StartDisabled = true" or when logins are disabled by RegionReady
* | Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-06-011-3/+15
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| * Add alternate region handling for url based logins as found in login to ↵BlueWall2011-06-011-3/+15
| | | | | | | | "home" or "last"
* | Made GetMapImage public in the HyperlinkerDiva Canto2011-05-301-5/+5
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* | Made the GatekeeperConnector a public property.Diva Canto2011-05-301-0/+4
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* | HGWorldMap: don't send map blocks of hyperlinks that are farther than 4096 ↵Diva Canto2011-05-301-1/+4
|/ | | | cells from the current region.
* Fixed an issue with the response of CreateAgent over the SimulationConnector.Diva Canto2011-05-281-6/+21
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-271-4/+4
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* HG lures working! Friends can offer friends HG teleports via the profile. ↵Diva Canto2011-05-271-0/+1
| | | | WARNING: additional configuration for HG inis -- see *Common.ini.example
* HG inventory transfers over the profile working.Diva Canto2011-05-272-5/+7
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* Commented a few extra debug messages.Diva Canto2011-05-263-9/+7
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-261-4/+4
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| * fix bug where outfit folder links could not be deletedJustin Clark-Casey (justincc)2011-05-261-4/+4
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* | HG IM in grid mode working fairly well. Unknown target user references ↵Diva Canto2011-05-265-8/+103
| | | | | | | | looked back in source user's User Agent service.
* | HG: Renamed, shuffled some interfaces around. Move them all to ↵Diva Canto2011-05-252-45/+9
| | | | | | | | IHypergridServices.
* | HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto2011-05-256-0/+522
| | | | | | | | testing.
* | Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto2011-05-244-11/+103
| | | | | | | | window, but can't test because this mechanism doesn't seem to work without a profile service.
* | HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto2011-05-234-3/+303
| | | | | | | | friends in other grids.
* | More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto2011-05-227-89/+79
| | | | | | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
* | File to be removedDiva Canto2011-05-221-11/+0
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* | Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-216-33/+70
| | | | | | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-211-6/+28
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| * Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-191-6/+28
| | | | | | | | | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* | HG Friends working to some extent: friendships offered and accepted ↵Diva Canto2011-05-197-11/+299
|/ | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
* Accidentally committed too earlyJustin Clark-Casey (justincc)2011-05-181-24/+6
| | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-171-6/+24
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* Also compress the actual fatpacksMelanie2011-05-081-1/+6
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