| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|\ \ \
| | |/
| |/|
| | |
| | | |
Conflicts:
OpenSim/Data/MySQL/MySQLXAssetData.cs
|
| | | |
|
| |/
| |
| |
| |
| |
| |
| |
| |
| | |
accidentally.
The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up.
This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files.
This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places).
Unfortunately, you will need to rollback to an earlier database backup or reupload the textures.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
.NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5
and before, WebUtil defined an extension method for Stream with the signature
Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter
is different in the two forms and depending on which compiler and/or
runtime you use, you could get one form or the other. Crashes ensue.
This change renames the WebUtil stream copy method to something that
cannot be confused with the new CopyTo method defined in .NET 4.0.
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |\ |
|
| | |
| | |
| | |
| | | |
pattern as suggested in the patch mantis #5921. Testing it in this smaller context to see how it works.
|
|\ \ \
| | |/
| |/| |
|
| |\ \
| | |/ |
|
| | | |
|
| |\ \
| | |/
| |/| |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets.
Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default.
Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429
More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service
Feedback and discussion welcome as commits are made.
|
|\ \ \
| |/ / |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
|
|\ \ \
| | | |
| | | |
| | | | |
careminster
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| / /
| |/ /
| | | |
Conflicts:
OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
|
| | | |
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
This reverts commit 9f597c2d423a80279c4aed042be8a991eedefa21. Fixing OpenID causes issues with other parts of the code.
|
| |\ \
| | |/ |
|
| | | |
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
|
| | |
| | |
| | |
| | | |
This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on.
|
|\ \ \
| | |/
| |/|
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
|
| |/
| |
| |
| |
| |
| | |
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
|
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| | |
blacklist them for 2 min, so that we don't keep doing remote calls that fail.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
|
| | |
|
| |
| |
| |
| | |
grid call would try and contact the wrong uri. Also fixes the build from df960d5
|
| |
| |
| |
| | |
crossings
|
|\ \
| |/ |
|
| |
| |
| |
| | |
exception in service connectors
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
|
| | |
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| | |
|
| | |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
|
|\ \
| |/ |
|