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* Made GetMapImage public in the HyperlinkerDiva Canto2011-05-301-5/+5
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* Made the GatekeeperConnector a public property.Diva Canto2011-05-301-0/+4
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* HGWorldMap: don't send map blocks of hyperlinks that are farther than 4096 ↵Diva Canto2011-05-301-1/+4
| | | | cells from the current region.
* Fixed an issue with the response of CreateAgent over the SimulationConnector.Diva Canto2011-05-281-6/+21
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-271-4/+4
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* HG lures working! Friends can offer friends HG teleports via the profile. ↵Diva Canto2011-05-271-0/+1
| | | | WARNING: additional configuration for HG inis -- see *Common.ini.example
* HG inventory transfers over the profile working.Diva Canto2011-05-272-5/+7
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* Commented a few extra debug messages.Diva Canto2011-05-263-9/+7
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-261-4/+4
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| * fix bug where outfit folder links could not be deletedJustin Clark-Casey (justincc)2011-05-261-4/+4
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* | HG IM in grid mode working fairly well. Unknown target user references ↵Diva Canto2011-05-265-8/+103
| | | | | | | | looked back in source user's User Agent service.
* | HG: Renamed, shuffled some interfaces around. Move them all to ↵Diva Canto2011-05-252-45/+9
| | | | | | | | IHypergridServices.
* | HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto2011-05-256-0/+522
| | | | | | | | testing.
* | Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto2011-05-244-11/+103
| | | | | | | | window, but can't test because this mechanism doesn't seem to work without a profile service.
* | HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto2011-05-234-3/+303
| | | | | | | | friends in other grids.
* | More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto2011-05-227-89/+79
| | | | | | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
* | File to be removedDiva Canto2011-05-221-11/+0
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* | Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-216-33/+70
| | | | | | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-211-6/+28
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| * Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-191-6/+28
| | | | | | | | | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* | HG Friends working to some extent: friendships offered and accepted ↵Diva Canto2011-05-197-11/+299
|/ | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
* Accidentally committed too earlyJustin Clark-Casey (justincc)2011-05-181-24/+6
| | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-171-6/+24
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* Also compress the actual fatpacksMelanie2011-05-081-1/+6
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-081-5/+51
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| * minor: slightly shorten "show digest" printing codeJustin Clark-Casey (justincc)2011-05-061-5/+5
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| * on asset "show digest" command, print out the asset type name (e.g. texture) ↵Justin Clark-Casey (justincc)2011-05-061-1/+1
| | | | | | | | as well as its number
| * Say which filename an asset has been dumped to on a successful dumpJustin Clark-Casey (justincc)2011-05-061-2/+6
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| * remove the NDesk.Options using since didn't end up needing itJustin Clark-Casey (justincc)2011-05-061-1/+0
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| * Add "dump asset" command to the asset service for debugging purposes.Justin Clark-Casey (justincc)2011-05-061-0/+43
| | | | | | | | This command dumps the asset with the given id to a file with the same name.
* | Enable compressed (gzip) fatpack transfers.Melanie2011-05-081-5/+14
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* Merge branch 'master' into capsDiva Canto2011-05-022-8/+8
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| * Increased timeout for fat UpdateAgent to 200secs. Nebadon's 3800-prim alien ↵Diva Canto2011-05-021-1/+1
| | | | | | | | avatar takes 6secs to transfer between sims on the same machine...
| * Oops, forgot this one.Diva Canto2011-05-021-1/+1
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| * Turns out that it's a bad idea to let Agent position updates linger for a ↵Diva Canto2011-05-021-7/+7
| | | | | | | | long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before.
* | Merge branch 'master' into capsDiva Canto2011-05-011-9/+12
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| * Fixed confusing OSDMap that comes as the response of QueryAccess in the case ↵Diva Canto2011-05-011-9/+12
| | | | | | | | it fails.
* | Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2011-04-302-2/+0
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* Minor improvement in version checking (Simulation service)Diva Canto2011-04-291-1/+1
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* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2011-04-282-8/+13
| | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
* Thank you Snoopy for a patch that adds some filtering to client versions ↵Diva Canto2011-04-272-5/+74
| | | | allowed at login and HG-login times. NOTE: additional (optional) configuration variables in [LoginService] and [GatekeeperService]. See .examples.
* Addresses mantis #5449 -- crashing exception in SendInventoryFolderDetails.Diva Canto2011-04-251-6/+4
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* Commented verbose debug message.Diva Canto2011-04-241-1/+1
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* Adjust freeswitch logging to be somewhat less noisy. However, there is ↵Justin Clark-Casey (justincc)2011-04-211-5/+3
| | | | still quite a large amount of logging present for debug purposes.
* Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)2011-04-192-14/+17
| | | | to config parameters. Clean up some log messages.
* Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)2011-04-152-1/+14
| | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
* Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to ↵Diva Canto2011-04-1214-14/+1
| | | | OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
* minor: add a bit more method doc to IInventoryService.GetItem()Justin Clark-Casey (justincc)2011-04-111-1/+1
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* Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)2011-04-051-0/+5
| | | | | | | | changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
* Improvement over 2 commits ago: make the hyperlink check understand port 80.Diva Canto2011-03-281-4/+29
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