| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
|
| |\
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
|
| | |\ |
|
| | | |
| | | |
| | | |
| | | | |
This is useful if the user is deleted.
|
| |\ \ \
| | |/ /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |\ \
| | | |/ |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
patches. We don't need it.
|
| |\ \ \
| | |/ /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
as is used by the grid connector tests.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
and RegionData.
This does not modify interfaces or handling of variable sized regions. This only
enables the loading and storing of the region size and the reporting of the
region size in grid service responses.
The database tables already have the code to load and store the region size.
|
| | |/
| | |
| | |
| | | |
return an error indicating no email is on record for the user.
|
| | |
| | |
| | |
| | | |
This reverts commit 1842388bb4dcf5ecd57732ffa877b6ca1a3dec7b.
|
| |\ \
| | |/ |
|
| | |\ |
|
| | | | |
|
| | |/ |
|
| |\ \
| | |/
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
folder when required, then don't try to store the null and perform other operations on it.
Patch from http://opensimulator.org/mantis/view.php?id=6844
Thanks Kira.
|
| | |
| | |
| | |
| | | |
Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
|
| | | |
|
| |\ \
| | |/
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
|
| | |
| | |
| | |
| | |
| | |
| | | |
blank response from server or connection failure.
Raise log lines which indicate problems to warning from debug
|
| |\ \
| | |/
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
|
| | | |
|
| |\ \
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
|
| |\ \ \
| | | |/
| | |/|
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
actually filter out users shown continuously online for more than 5 days
Remove confusion in command output.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
online from a standalone/robust instance.
This is not guaranteed to be accurate since users may be left "online" in certain situations.
For example, if a simulator crashes and they never login/logout again.
To counter this somewhat, only users continuously online for less than 5 days are shown.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
allow different default regions for HG and direct grid logins.
This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators.
This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified
then existing configured defaults will still work.
Immediate use is for conference where we need to be able to specify different defaults
However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another.
|
| |\ \ \
| | |/ /
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/CoreModules/World/Region/RestartModule.cs
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
If the port is specified it is added but a ":0" is not added if the port is zero.
This enables the hypergrid address short form "hypergridGateway:regionName"
which is handled by the parser but failed because of this zero port addition.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
fails."
This is very similar to my earlier revert in bcb8605f8428a9009a2badf9c9eed06d9f59962c and fails for the same reasons.
Reverting this change because it causes a problem if access is denied to the user.
This reverts commit c7a8afbb8da40e09252d58d95c89b8a99a684157.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Fallback doesn't work at this level as the change of destination isn't communicated to the source region/viewer
Reverting because this introduces a bug when access does fail.
More detail in revert of main commit.
This reverts commit ec32c1d4b69e4219fe44a38bcbc411e7996641f1.
|
| | | | |
|
| | |\ \ |
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
one id
|
| | |/ / |
|
| | | |
| | | |
| | | |
| | | | |
that we can distinguish between simultaneous logins
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
local logins."
This approach does not work - it is taking place too far down the login process where really the region checking
could only be done when the hg map tiles are linked on the main map (messy and probably impossible) or possibly
when the final destination is fetched at the very first stage of teleport (which couldn't be done without a protocol
change to pass the agentID as well as the requested regionID)
This reverts commit 3d9b73c47a15cf00150ac80570fea88de8cecbdf.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
These would be specified in the [GridService] section of Robust.HG.ini, which already lists these in the example text.
Untested patch so that Neb can easily pull in for testing, though shouldn't disrupt existing hg logins since fallback processing is a bit of code stuck on the end of the login sequence.
|
| |\ \ \
| | |/ /
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
|
| | | | |
|
| | | | |
|
| |\ \ \
| | |/ /
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | | | |
|