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2011-05-25HG: Renamed, shuffled some interfaces around. Move them all to ↵Diva Canto2-45/+9
IHypergridServices.
2011-05-25HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto6-0/+522
testing.
2011-05-24Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto4-11/+103
window, but can't test because this mechanism doesn't seem to work without a profile service.
2011-05-23HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto4-3/+303
friends in other grids.
2011-05-22More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto7-89/+79
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
2011-05-22File to be removedDiva Canto1-11/+0
2011-05-21Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto6-33/+70
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
2011-05-19HG Friends working to some extent: friendships offered and accepted ↵Diva Canto7-11/+299
correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)1-6/+28
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-18Accidentally committed too earlyJustin Clark-Casey (justincc)1-24/+6
Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
2011-05-17Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)1-6/+24
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-08Also compress the actual fatpacksMelanie1-1/+6
2011-05-08Enable compressed (gzip) fatpack transfers.Melanie1-5/+14
2011-05-06minor: slightly shorten "show digest" printing codeJustin Clark-Casey (justincc)1-5/+5
2011-05-06on asset "show digest" command, print out the asset type name (e.g. texture) ↵Justin Clark-Casey (justincc)1-1/+1
as well as its number
2011-05-06Say which filename an asset has been dumped to on a successful dumpJustin Clark-Casey (justincc)1-2/+6
2011-05-06remove the NDesk.Options using since didn't end up needing itJustin Clark-Casey (justincc)1-1/+0
2011-05-06Add "dump asset" command to the asset service for debugging purposes.Justin Clark-Casey (justincc)1-0/+43
This command dumps the asset with the given id to a file with the same name.
2011-05-02Increased timeout for fat UpdateAgent to 200secs. Nebadon's 3800-prim alien ↵Diva Canto1-1/+1
avatar takes 6secs to transfer between sims on the same machine...
2011-05-02Oops, forgot this one.Diva Canto1-1/+1
2011-05-02Turns out that it's a bad idea to let Agent position updates linger for a ↵Diva Canto1-7/+7
long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before.
2011-05-01Fixed confusing OSDMap that comes as the response of QueryAccess in the case ↵Diva Canto1-9/+12
it fails.
2011-04-30Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2-2/+0
2011-04-29Minor improvement in version checking (Simulation service)Diva Canto1-1/+1
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2-8/+13
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-27Thank you Snoopy for a patch that adds some filtering to client versions ↵Diva Canto2-5/+74
allowed at login and HG-login times. NOTE: additional (optional) configuration variables in [LoginService] and [GatekeeperService]. See .examples.
2011-04-25Addresses mantis #5449 -- crashing exception in SendInventoryFolderDetails.Diva Canto1-6/+4
2011-04-24Commented verbose debug message.Diva Canto1-1/+1
2011-04-21Adjust freeswitch logging to be somewhat less noisy. However, there is ↵Justin Clark-Casey (justincc)1-5/+3
still quite a large amount of logging present for debug purposes.
2011-04-19Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)2-14/+17
to config parameters. Clean up some log messages.
2011-04-15Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)2-1/+14
IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2011-04-12Moved 3 request handlers from OpenSim.Framework.Servers.HttpServer up to ↵Diva Canto14-14/+1
OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
2011-04-11minor: add a bit more method doc to IInventoryService.GetItem()Justin Clark-Casey (justincc)1-1/+1
2011-04-05Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)1-0/+5
changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
2011-03-28Improvement over 2 commits ago: make the hyperlink check understand port 80.Diva Canto1-4/+29
2011-03-28Fix mantis #5413. WARNING: new config variable in section [GridService] of ↵Diva Canto1-0/+10
the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
2011-03-26Rename some member fields to standard m_ OpenSim code conventionJustin Clark-Casey (justincc)1-8/+8
2011-03-26add header fileJustin Clark-Casey (justincc)1-1/+28
2011-03-26Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks ↵Justin Clark-Casey (justincc)1-1/+4
dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure.
2011-03-26Removing hard-coded plugin loading in favour of direct class instantiationSignpostMarv Martin1-6/+5
2011-03-26Altering log feedbackSignpostMarv Martin2-14/+17
2011-03-26Fixing bug that occurs when using web login- the result was not checkedSignpostMarv Martin1-1/+1
2011-03-26Making combined auth service re-use the existing auth services instead of ↵SignpostMarv Martin1-21/+19
duplicating code Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26InfoFormat > DebugFormatSignpostMarv Martin1-1/+1
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26Adding a combined auth service, allowing users to login with either web ↵SignpostMarv Martin1-0/+65
login or password Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26WebkeyAuthenticationService is now no longer a stub!SignpostMarv Martin1-5/+35
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-21On initial region registration, if the user chooses the option to make the ↵Justin Clark-Casey (justincc)1-0/+10
region part of an existing estate, then list the existing region names.
2011-03-09Add log messages on teleport failure to better pin down the cause.Justin Clark-Casey (justincc)2-3/+10
2011-03-01Normalizing comparison to lower case, just in case ppl set their config vars ↵Diva Canto1-1/+1
inconsistently. (maybe related to mantis #5386)
2011-02-18If GridService.GetNeighbours() could not find the region then log a warning ↵Justin Clark-Casey (justincc)1-1/+11
rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable