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* Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-301-3/+4
| | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
* Delete existing presences for a user ID when they log in again.Melanie2010-11-051-0/+13
| | | | | | | WARNING!!! This changes a default. The old default is to allow multiple presences, the new default disables this. As the feature currently has no users, this should not present any difficulty and will alleviate the presence issues somewhat.
* for now, comment out some older or redundant log debug lines to make ↵Justin Clark-Casey (justincc)2010-10-291-1/+1
| | | | diagnostics easier
* Fixed a couple of buglets in Friendship offers / acceptance / decline when ↵Diva Canto2010-06-041-1/+1
| | | | avies are in different sims.
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-05-281-1/+2
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* More cleaning on presence. Friends online/offline works again.Diva Canto2010-05-081-6/+0
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* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-071-74/+5
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* Bug fix: "last location" login.Diva Canto2010-03-121-0/+4
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* Comment a debug message that is a tad too spammyMelanie2010-03-081-1/+1
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* Now showing friends online upon grid login.Diva Canto2010-02-261-0/+1
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* Several more buglets removed.Diva Canto2010-01-131-1/+1
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* * Changed IPresenceService Logout, so that it takes a position and a lookatDiva Canto2010-01-101-1/+3
| | | | * CommsManager.AvatarService rerouted
* Avatar appearance skeletonMelanie2010-01-041-1/+1
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* Test client for remote presence connector, and for the service itself. ↵Diva Canto2010-01-022-3/+5
| | | | Connector seems to work well.
* New LL login service is working! -- tested in standalone only. Things still ↵Diva Canto2010-01-011-9/+31
| | | | missing from response, namely Library and Friends. Appearance service is also missing.
* Unit tests for presence. They helped fix a couple of wrongnesses.Diva Canto2009-12-301-9/+23
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* Adding new fields and home location methid to presence. Adding cleanupMelanie2009-12-281-4/+30
| | | | (deleting all but one presence record) on logout so that they don't pile up.
* Added some more log messages. This is beginning to work.Diva Canto2009-12-282-5/+7
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* Database and presence changes. UntestedMelanie2009-12-282-27/+23
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* Changed GetAgents to take string[] instead of UUID[]Diva Canto2009-12-271-19/+23
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* Remove the sesion from returned presence infoMelanie2009-12-271-4/+0
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* Finish the presence serviceMelanie2009-12-271-5/+73
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* Just make it compile :)Melanie2009-12-271-5/+26
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* Presence Step 1Melanie2009-12-271-5/+2
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* Tweak presence handling and whip up a database connector and handlerMelanie2009-11-181-0/+9
| | | | for testign the new generic table handling
* Change PresenceData to PresenceInfo to remove a naming conflict in theMelanie2009-11-181-0/+5
| | | | OpenSim.Data namespace
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-131-3/+3
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* Adding the presence service skeletonMelanie2009-10-232-0/+137