| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
"home" or "last"
|
|
|
|
| |
window, but can't test because this mechanism doesn't seem to work without a profile service.
|
|
|
|
| |
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
|
|
|
|
| |
correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
|
| |
|
|
|
|
| |
allowed at login and HG-login times. NOTE: additional (optional) configuration variables in [LoginService] and [GatekeeperService]. See .examples.
|
| |
|
|
|
|
|
| |
was entered by hand to determine whether or not to honor the landing
point
|
|
|
|
| |
Didn't touch the appearance related stuff.
|
|
|
|
| |
command. mantis #5259
|
|
|
|
| |
Changed the stored region names of HG regions. Increased the size of regionName in DB.
|
|\ |
|
| |
| |
| |
| | |
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Before a random region is chosen, available fallback regions are used for the login.
|
| |\ |
|
| | |\
| | | |
| | | |
| | | | |
dev-appearance
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | | |
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
|
|\ \ \ \
| | |_|/
| |/| |
| | | |
| | | | |
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| | |/
| |/|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
|
| |/
|/| |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
client ip address to agent circuit data, so that it's always there.
|
|/ |
|
| |
|
| |
|
|
|
|
| |
untested. Committing to move to my other computer.
|
|
|
|
|
|
| |
fallback details.
Signed-off-by: Melanie <melanie@t-data.com>
|
|
|
|
| |
of sending back the actual error message provided by the sim.
|
| |
|
|
|
|
| |
LAN client IPs into external IPs. This addresses some issues related to running both the user agents service and the viewer in the same machine/LAN, which then presents a problem when the user agent goes to an external network.
|
| |
|
| |
|
|
|
|
| |
avies are in different sims.
|
| |
|
| |
|
|
|
|
|
|
| |
connection strings.
* Added a comment in LLLoginService.cs, for future reference
|
|
|
|
| |
127.0.0.1/localhost in testing HG situations. The login server must have the LAN IP address, and the regions must show ExternalHostname as SYSTEMIP. Working, but this needs more testing.
|
| |
|
| |
|
|
|
|
|
|
| |
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
|
|
|
|
|
|
| |
is left os to figure out what black magic turns AgentCircuitData into
AgentData and then copy that into the ScenePresence, where m_Viewer is
already added with this commit and waits for the data.
|
|
|
|
|
|
| |
This requires a special XMLRPC call, which has to supply the credentials of
a god user (User level >= 200). Disabled by default. Also Adds a configuration
option to set the initial permitted login level.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
LLLoginResponse and LLLoginService so they could be inherited better.
|
| |
|