| Commit message (Collapse) | Author | Files | Lines |
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security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
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Didn't touch the appearance related stuff.
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This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
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This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
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of sending back the actual error message provided by the sim.
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home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
BTW, the Meshing files want to be committed too -- EOFs.
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LLLoginResponse and LLLoginService so they could be inherited better.
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need to be changed in SQLite & MSSQL as well
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standalone only.
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obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
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missing from response, namely Library and Friends. Appearance service is also missing.
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Almost done...
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* More beef to the LLLoginService
* Better design for handling local simulation service
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the existing code.
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1.23 prevent the removal of underwear.
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LICENSE.txt.
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Scene.NewUserConnection()
- adding reason reporting
this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
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subclasses. Default is false. HGLoginAuthService sets it true. Better error handling dealing with inventory service faults.
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OpenSim.Framework.Communications. Everything that looks like a service, with service handlers, moved to .Services -- i.e. LoginService and Response, and GridInfoService. The rest of the changes were to adapt to the new locations of those files.
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libOMV.
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release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
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* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
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required to log in. set_login_params accepts avatar_uuid and password of a
user with god level 200 or more, and allows setting either or both the
login_motd or login_level
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Active gestures are sent as part of the login-response. Added
fetchActiveGestures to SQLite and MySQL; added an empty one for MSSQL and
NHibernate. Using the empty ones won't cause errors, but doesn't provide
persistence either, of course.
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protected.
* Made several methods virtual to allow derivative overrides.
* Minor cleanups.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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- LLSDLoginMethod should error out in similar way to XMLRPC login for already logged in condition
- Have LLSDLoginMethod mirror the sequence of the XMLRPC for easier side by side compare
- Log messages report which process XML or LLSD generated them for easier debugging
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* commented out [Obsolete(....)] attributes where no replacement feature
was available: if we want to attribute code that we think needs to be
reworked, we should define a new attribute and use that instead
(together with a little tool to retrieve all the attributed code then)
* commenting out unused variables
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* Made a bunch more members static, removed some dead code, general cleaning.
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with namespaces.
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(this took a while to run).
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* A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be
written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
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