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* Add method doc to IAssetService.Get(string, object, AssetRetrieved) ↵Justin Clark-Casey (justincc)2012-10-301-1/+5
| | | | | | outlining the situations in which AssetRetrieved may be called back with a null AssetBase. These situations include asset not found and remote service not responding.
* Add method doc for IPresenceServiceJustin Clark-Casey (justincc)2012-10-201-1/+37
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* minor: Add documentation to IGridService.GetRegionFlags()Justin Clark-Casey (justincc)2012-10-091-0/+13
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* On more virtual methodDiva Canto2012-10-011-1/+1
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* Removed the bits about the TOSModule. That module doesn't go into core. ↵Diva Canto2012-09-271-9/+0
| | | | WARNING: migration on GridUser withdrawn too, but left the migration number there.
* TOS module. WARNING: migration in GridUser table.Diva Canto2012-09-251-0/+8
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* Exclude temp attachemnts from being sent to the avatar serviceMelanie2012-08-141-1/+2
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* Removing unused handling of incoming create object by userID and itemID only.Justin Clark-Casey (justincc)2012-06-301-10/+0
| | | | | It appears this was never actually used since attachments were rezzed in other code. This was never available on remote simulator comms, only local.
* Make ISimulationScene.GetScene() used the more efficient region id for ↵Justin Clark-Casey (justincc)2012-05-241-1/+11
| | | | lookup rather than the region handle.
* Add simple login test with online friends. Add IFriendsModule.GrantRights() ↵Justin Clark-Casey (justincc)2012-03-301-0/+8
| | | | | | | for granting rights via a module call. Rename IFriendsModule.GetFriendPerms() -> GetRightsGrantedByFriend() to be more self-documenting and consistent with friends module terminology. Add some method doc.
* refactor: Stop passing both IClientAPI and agentID to friend event ↵Justin Clark-Casey (justincc)2012-03-291-1/+1
| | | | listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere.
* HG Friends: reroute the status notifications to the HGFriends service, so ↵Diva Canto2012-03-211-1/+3
| | | | that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.
* HG Friends: allow the establishment of HG friendships without requiring ↵Diva Canto2012-03-201-0/+11
| | | | co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.
* Added GetUUID(first, last) on UserAgentsService so that we can finally make ↵Diva Canto2012-03-171-0/+2
| | | | direct user connections.
* Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-231-1/+1
| | | | | | potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
* Next step for world map overlaysMelanie2012-01-301-1/+8
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* Allow retrival of multiple user records in one operation, analog to presenceMelanie2012-01-161-1/+2
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* Profile UpdatesBlueWall2012-01-031-0/+1
| | | | Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
* Default LocalToGrid to true. Fixes minor bug introduced yesterday where old ↵Diva Canto2011-12-301-5/+1
| | | | robust UserAccount service would result is LocalToGrid at the sim being false.
* Added field LocalToGrid in UserAccount. Context: make HG work in Simian.Diva Canto2011-12-291-0/+8
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* HG: Renamed one methodDiva Canto2011-12-041-1/+1
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* Improve some grid region log messages to express regions at co-ordinate ↵Justin Clark-Casey (justincc)2011-11-191-4/+17
| | | | (e.g. 1000, 1000) rather than meter positions (256000, 256000)
* Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)2011-10-241-0/+26
| | | | | These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default) These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
* Add note to docsBlueWall2011-10-071-0/+17
| | | | | This method is used by externasl/3rd party management tools to create users and they depend on us to generate the UUID.
* Added back UserAccount that creates random UUID for new account.BlueWall2011-10-051-0/+11
| | | | | This should fix recent issues with 3rd party apps that use the old interface w/o breaking the new one.
* When creating a new user on the comand line, give the option of allowing a ↵Justin Clark-Casey (justincc)2011-10-041-2/+2
| | | | | | UUID to be specified to override the randomly generated one. This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
* In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)2011-09-061-3/+1
| | | | | | | | | | | rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
* Don't need to try both AssetService.Get and GetCached in GetMesh since Get ↵Justin Clark-Casey (justincc)2011-08-181-2/+6
| | | | always calls GetCached and code paths were identical
* Change GridService.GetRegionByName() to only return info if there is an ↵Justin Clark-Casey (justincc)2011-08-021-0/+6
| | | | | | | exact region name match, unlike GetRegionsByName() This should fix the first part of http://opensimulator.org/mantis/view.php?id=5606, and maybe 5605. Thanks to Melanie for helping with this.
* Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-2/+2
| | | | This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
* Pass the first name and last name from the agent circuit data to the ↵Justin Clark-Casey (justincc)2011-07-231-14/+18
| | | | | | | | | | authorization service rather than from the account. This is to accomodate situations where the authorization service is being used by the hypergrid, where visitors have no user account. See http://opensimulator.org/mantis/view.php?id=5517, this code is somewhat adapted/cleaned up from Michelle's patch I'm a little ambivalent about this since visitors could put anything in firstname/lastname so it's not much of an auth measure. It's up to the auth service to decide which data it actually uses. Possibly we should be passing through other info such as agent circuit ip
* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-121-2/+4
| | | | some issues with the zoom level -- TBD.
* This hopefully fixes all issues with online/offline notifications across ↵Diva Canto2011-06-071-1/+2
| | | | grids. http://opensimulator.org/mantis/view.php?id=5528
* This fixes the crash reported in ↵Diva Canto2011-06-071-1/+1
| | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
* Bug fix on HG IM.Diva Canto2011-06-021-1/+1
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* HG IM in grid mode working fairly well. Unknown target user references ↵Diva Canto2011-05-261-0/+3
| | | | looked back in source user's User Agent service.
* HG: Renamed, shuffled some interfaces around. Move them all to ↵Diva Canto2011-05-252-45/+9
| | | | IHypergridServices.
* HG: Instant Message working. Tested on HG standalones only. Needs a lot more ↵Diva Canto2011-05-252-0/+13
| | | | testing.
* Added necessary code to drop inventory on hg friends using the profile ↵Diva Canto2011-05-241-0/+1
| | | | window, but can't test because this mechanism doesn't seem to work without a profile service.
* HG friends: Status notifications working. Also initial logins get the online ↵Diva Canto2011-05-232-0/+43
| | | | friends in other grids.
* More on HG Friends. Added Delete(string, string) across the board. Added ↵Diva Canto2011-05-221-0/+1
| | | | security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
* Fixed permissions bug related to friends in PermissionsModule. Added ↵Diva Canto2011-05-211-0/+1
| | | | FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
* HG Friends working to some extent: friendships offered and accepted ↵Diva Canto2011-05-191-1/+1
| | | | correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2011-04-281-1/+1
| | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
* Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)2011-04-151-0/+5
| | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
* minor: add a bit more method doc to IInventoryService.GetItem()Justin Clark-Casey (justincc)2011-04-111-1/+1
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* Add log messages on teleport failure to better pin down the cause.Justin Clark-Casey (justincc)2011-03-091-0/+7
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* Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-161-1/+1
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* Fix up QueryAccess to also check parcelsMelanie2011-01-281-1/+1
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* Implement Scope ID lookup on GetLandData. Stacked regions were not handledMelanie2011-01-031-1/+1
| | | | properly