| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
| |
we do for other types of HTTP activity.
- Changed OpenProfileClient to use the new XML-RPC sending function
- Improved logging in WebUtil
|
|
|
|
| |
both the Simulators and Robust
|
|
|
|
| |
because it's Obsolete.
|
| |
|
|
|
|
| |
value
|
|
|
|
| |
referrer)
|
| |
|
| |
|
|
|
|
|
|
| |
entering the grid.
This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
|
|
|
|
| |
case of error
|
|
|
|
|
|
| |
list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
|
| |
|
|
|
|
| |
reason and returns null, log and return empty contents rather than throwing an exception that ends up terminating the simulator.
|
|\ |
|
| |
| |
| |
| |
| |
| | |
lets the caller decide whether to discard the error or not.
This is Oren Hurvitz's 0001 patch from http://opensimulator.org/mantis/view.php?id=6956 but I ended up doing some tweaking to resolve patch application issues.
|
| | |
|
|\ \ |
|
| |\ \
| | |/ |
|
| | |
| | |
| | |
| | | |
This is useful if the user is deleted.
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
|
|\ \ \
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Constants.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Services/GridService/GridService.cs
OpenSim/Services/Interfaces/IGridService.cs
Most conflicts had to do with Util routines not in master branch yet.
|
| | |
| | |
| | |
| | | |
as is used by the grid connector tests.
|
| |/
| |
| |
| |
| |
| |
| |
| |
| | |
and RegionData.
This does not modify interfaces or handling of variable sized regions. This only
enables the loading and storing of the region size and the reporting of the
region size in grid service responses.
The database tables already have the code to load and store the region size.
|
| |
| |
| |
| |
| |
| |
| | |
CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
|
| |
| |
| |
| | |
with a passed region size. This time in the map code and grid services code.
|
| | |
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |\ |
|
| | | |
|
| |/ |
|
| |
| |
| |
| |
| |
| | |
Rename 'RegionWorldLocX' to 'WorldLocX' and same for Y and Z.
This keeps the downward compatibility and follows the scheme of 'region'
and 'world' location naming that is happening in the Util module.
|
| |
| |
| |
| |
| |
| |
| | |
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
|
| |
| |
| |
| | |
of GridRegion. New variables for size and code to initialize same.
|
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| | |
LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
|
|/
|
|
|
|
|
|
| |
count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
|
|
|
|
|
|
|
|
|
|
| |
allow different default regions for HG and direct grid logins.
This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators.
This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified
then existing configured defaults will still work.
Immediate use is for conference where we need to be able to specify different defaults
However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another.
|
|
|
|
|
|
| |
If the port is specified it is added but a ":0" is not added if the port is zero.
This enables the hypergrid address short form "hypergridGateway:regionName"
which is handled by the parser but failed because of this zero port addition.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
|
|
|
|
| |
interface is used only in Hypergrided worlds (Gatekeeper), although in those, it applies to both local and foreign users. The Ban service itself is not in core; it is to be provided externally.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|