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2011-04-15Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)1-0/+5
IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
2010-04-08* Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman1-0/+7
cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-07* Fixing incorrect documentation for the continuation passing style ↵John Hurliman1-1/+2
IAssetService.Get() method * Changing the SimianGrid asset service connector to match the corrected documentation
2009-08-14Add standard doc and standard doc formatting to IAssetServiceJustin Clark-Casey (justincc)1-9/+37
2009-05-10Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker1-0/+5
for asset retrieval (full asset only) to ease migration to the new system
2009-05-08More additions to the nextgen reference UGAIMMelanie Thielker1-1/+21
2009-05-05Add copyright header. Formatting cleanup. Ignore some generated files.Jeff Ames1-0/+27
2009-05-05Some refactoring. Database is now active in the new user serverMelanie Thielker1-1/+1
2009-05-05Add an interface skeleton for user servicesMelanie Thielker1-0/+6