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path: root/OpenSim/Services/HypergridService/HGInventoryService.cs (unfollow)
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2011-05-27HG inventory transfers over the profile working.Diva Canto1-0/+2
2011-01-17Put the 'new' back to avoid a warning. Yes, we want to hide it.Diva Canto1-1/+1
2011-01-18minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-12-01Added some comments. Better than listening to the boring speaker...Diva Canto1-0/+7
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵Diva Canto1-8/+39
capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
2010-09-03minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-06-29Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto1-2/+2
xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
2010-01-31* Simplified the configuration by having [DatabaseService] in itDiva Canto1-1/+1
* Fixed configuration issue for HGInventoryServerInConnector * Corrected typos in debug messages
2010-01-31* Added a few files that were missing in the repo.Diva Canto1-0/+302
* New HGInventoryService which allows restricted access to inventory while outside
2009-06-15Moving these nice HG connectors to their homes.diva1-242/+0
2009-06-10Heart surgery no.2: the inventory service hooks. diva1-18/+82
Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-07First draft of inventory service connectors, and service implementation. No ↵diva1-58/+57
handlers yet, this is just the OUT part for now. It's not active and nothing in the simulator uses this yet. Just checking it in to start sharing with others. There are a couple of interesting software design points that could use other devs opinions. Hopefully I added all needed files.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-22Bug fix in HGAssetService. POSTs back home (standalone) should now work.diva1-1/+1
2009-05-22cleaning out warnings.Dr Scofield1-1/+1
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-05-18Finished HG Service Store. Not fully functional because of problems with ↵diva1-1/+12
asset.ID insisting on being a UUID string.
2009-05-18Move the connectors under services for reasons of application logic. RemoveMelanie Thielker1-1/+1
the user server skeleton in preparation for introducing a generic server
2009-05-17Renaming [ServiceConnectors] back to [Modules].diva1-4/+11
2009-05-17HG asset transfers starting to work -- GETs only for now. diva1-13/+67
2009-05-15Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva1-1/+1
-- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
2009-05-11Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker1-66/+8
config options.
2009-05-10Add the HG asset module skeletonMelanie Thielker1-87/+19
2009-05-10Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker1-14/+106
for asset retrieval (full asset only) to ease migration to the new system
2009-05-10Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker1-0/+23
keys to allow caching the new crop of URI identified objects.
2009-05-09Plumb the remote asset hookup, all but the actual requestsMelanie Thielker1-4/+0
2009-05-09Add the asset service connectors and sample config. READ WARNINGS!!!Melanie Thielker1-9/+43
2009-05-05Add the remote user connector skeletonMelanie Thielker1-5/+2
2009-05-05Change local user connector into a shared moduleMelanie Thielker1-1/+7
2009-05-05Some refactoring. Database is now active in the new user serverMelanie Thielker1-2/+2
2009-05-05Plumb the new server connector logicMelanie Thielker1-17/+34
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-8/+8
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11Update svn properties.Jeff Ames1-43/+43
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-0/+43
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])