| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
|
| |
|
|
|
|
| |
easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
|
|
|
|
|
|
|
|
| |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef.
|
|
|
|
|
|
| |
http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow.
Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
|
|
|
|
| |
refactoring to be a constant
|
|
|
|
|
|
|
| |
rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
|
|
|
|
|
|
|
|
|
|
| |
.NET 4.0 added the method Stream.CopyTo(stream, bufferSize). For .NET 3.5
and before, WebUtil defined an extension method for Stream with the signature
Stream.CopyTo(stream, maxBytesToCopy). The meaning of the second parameter
is different in the two forms and depending on which compiler and/or
runtime you use, you could get one form or the other. Crashes ensue.
This change renames the WebUtil stream copy method to something that
cannot be confused with the new CopyTo method defined in .NET 4.0.
|
| |
|
|
|
|
| |
This should make bi-directional hypergrid work.
|
|\ |
|
| |
| |
| |
| | |
otakup0pe
|
|/ |
|
|
|
|
| |
with Simian
|
|
|
|
|
| |
not a target size. Mono 2.10 appears to try to allocate the full buffer which
immediately crashes. Tested on mono 2.6.7 and 2.10.5
|
|
|
|
| |
This reverts commit d30971fdc243886b8fc614c7f869530db87e10f2.
|
| |
|
|
|
|
|
| |
These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
|
| |
|
|
|
|
| |
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
|
|
|
|
| |
security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
|
|
|
|
| |
FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
|
|
|
|
| |
correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
|
|
|
|
| |
in the config file.
|
| |
|
|
|
|
| |
Please re-enable if needed.
|
|
|
|
|
|
| |
Frontend into a separate region module. Configuration
settings added to the defaults ini file. Others may find
this useful for pushing map tiles to a separate server.
|
| |
|
|
|
|
|
| |
a connector so we can take advantage of the logic in
RemoteGridServicesConnector.
|
|\ |
|
| |
| |
| |
| |
| |
| | |
themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
| | |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
|
| |\ |
|
| | |\
| | | |
| | | |
| | | | |
dev-appearance
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | | |
This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
|
|\ \ \ \
| |/ / /
|/| | /
| | |/
| |/| |
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| | |
|
|/ |
|
| |
|
|
|
|
| |
SimianPresenceServiceConnector when LoggedOut() is called
|
|
|
|
| |
flexible without changing current behavior
|
|
|
|
| |
possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
|