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* Made the HG asset and inventory brokers use the Helo service in order to ↵Diva Canto2010-09-081-8/+15
| | | | instantiate the right network connectors. Tested on Robust only.
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-082-0/+22
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* * Typo fixesJohn Hurliman2010-03-091-1/+1
| | | | * Performance improvement in the expensive GenerateClientFlags()
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
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* Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵John Hurliman2010-02-221-1/+1
|\ | | | | | | into presence-refactor
| * Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-1/+1
|/ | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-1/+1
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-1/+1
| | | | unknown asset type, and log an error if it ever does happen
* * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-10-141-1/+1
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* Make the asset connector async Get overload return false if the assetMelanie2009-10-051-0/+4
| | | | retrieval was not synchronous.
* Just trying a few things. This one will reduce the number of async calls.Diva Canto2009-10-041-1/+2
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* Add "dump asset" command to remote asset connector (the only one that uses aMelanie2009-10-011-0/+44
| | | | cache at all)
* Fixes seven leaky .BeginInvoke() callsJohn Hurliman2009-09-031-1/+1
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* Update svn properties.Jeff Ames2009-06-221-178/+178
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* Moving these nice HG connectors to their homes.diva2009-06-151-0/+178
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Slashing trailing slashes.diva2009-05-301-1/+1
| | | | | | https://lists.berlios.de/pipermail/opensim-dev/2009-May/006673.html
* Making the delegate handlers async in async Get, to make things consistent. ↵diva2009-05-291-1/+1
| | | | Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
* Catching exceptions on Store, including timeout. Store may fail, for ↵diva2009-05-261-2/+10
| | | | | | | | whatever reason, but it won't crash the sim. Addresses mantis #3707, mantis #3713, mantis #3686.
* Move the connectors under services for reasons of application logic. RemoveMelanie Thielker2009-05-181-0/+260
the user server skeleton in preparation for introducing a generic server