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* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-1/+1
| | | | unknown asset type, and log an error if it ever does happen
* * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-10-141-1/+1
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* Make the asset connector async Get overload return false if the assetMelanie2009-10-051-0/+4
| | | | retrieval was not synchronous.
* Just trying a few things. This one will reduce the number of async calls.Diva Canto2009-10-041-1/+2
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* Add "dump asset" command to remote asset connector (the only one that uses aMelanie2009-10-011-0/+44
| | | | cache at all)
* Fixes seven leaky .BeginInvoke() callsJohn Hurliman2009-09-031-1/+1
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* Update svn properties.Jeff Ames2009-06-221-178/+178
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* Moving these nice HG connectors to their homes.diva2009-06-151-0/+178
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Slashing trailing slashes.diva2009-05-301-1/+1
| | | | | | https://lists.berlios.de/pipermail/opensim-dev/2009-May/006673.html
* Making the delegate handlers async in async Get, to make things consistent. ↵diva2009-05-291-1/+1
| | | | Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
* Catching exceptions on Store, including timeout. Store may fail, for ↵diva2009-05-261-2/+10
| | | | | | | | whatever reason, but it won't crash the sim. Addresses mantis #3707, mantis #3713, mantis #3686.
* Move the connectors under services for reasons of application logic. RemoveMelanie Thielker2009-05-181-0/+260
the user server skeleton in preparation for introducing a generic server