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path: root/OpenSim/Services/AssetService/AssetService.cs (follow)
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* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-6/+11
| | | | | | * OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* * Switching IAssetData to follow the new naming schema, removing the ↵Kunnis2009-08-191-5/+5
| | | | separate insert and update methods.
* Add "show digest <id>" console commdn to the ROBUST asset handlerMelanie2009-08-091-0/+75
| | | | | | | | | R.O.B.U.S.T.# show digest b8d3965a-ad78-bf43-699b-bff8eca6c975 Name: Terrain Dirt Description: Type: 0 Content-type: image/jp2 0000: FF-4F-FF-51-00-2F-00-00-00-00-00-80-00-00-00-80
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* This should make HG asset transfers work much better. It now uses ↵diva2009-05-231-2/+3
| | | | HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
* HG asset transfers starting to work -- GETs only for now. diva2009-05-171-0/+1
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* * Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey2009-05-151-0/+4
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* Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker2009-05-111-0/+2
| | | | | | config options.
* Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker2009-05-101-0/+14
| | | | | | for asset retrieval (full asset only) to ease migration to the new system
* FInish basic asset server functionality on the new asset serverMelanie Thielker2009-05-091-3/+17
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* The new asset server now actually serves existing assetsMelanie Thielker2009-05-081-1/+7
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* More additions to the nextgen reference UGAIMMelanie Thielker2009-05-081-0/+94