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path: root/OpenSim/Services/AssetService/AssetService.cs (unfollow)
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2011-11-06Damaged assets, especially appearance textures, could crash the region server...Snoopy Pfeffer1-1/+9
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-2/+7
2011-08-17In the asset service, check that an asset exists before attempting to store it.Justin Clark-Casey (justincc)1-4/+6
2011-07-08When loading library asset set, only store an asset if it's different from an...Justin Clark-Casey (justincc)1-3/+12
2011-05-06minor: slightly shorten "show digest" printing codeJustin Clark-Casey (justincc)1-5/+5
2011-05-06on asset "show digest" command, print out the asset type name (e.g. texture) ...Justin Clark-Casey (justincc)1-1/+1
2011-05-06Say which filename an asset has been dumped to on a successful dumpJustin Clark-Casey (justincc)1-2/+6
2011-05-06remove the NDesk.Options using since didn't end up needing itJustin Clark-Casey (justincc)1-1/+0
2011-05-06Add "dump asset" command to the asset service for debugging purposes.Justin Clark-Casey (justincc)1-0/+43
2011-04-15Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)1-1/+9
2011-02-12TypoDiva Canto1-1/+1
2010-11-25WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto1-33/+40
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now st...Diva Canto1-0/+5
2010-05-09Implement the "delete" path for assets. Adds a new option to allow remote ass...Melanie1-0/+11
2010-05-09Add a field asset_flags and a corresponding enum to the asset database. ThisMelanie1-0/+1
2010-04-27* Thanks cmickeyb, for a patch that sanity checks if the response from m_Data...John Hurliman1-1/+4
2010-04-08* Adds IAssetService.GetCached() to allow asset fetching from the local cache...John Hurliman1-0/+5
2010-02-15Formatting cleanup.Jeff Ames1-2/+2
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)1-3/+5
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman1-6/+11
2009-10-01Formatting cleanup.Jeff Ames1-2/+2
2009-08-19* Switching IAssetData to follow the new naming schema, removing the separate...Kunnis1-5/+5
2009-08-09Add "show digest <id>" console commdn to the ROBUST asset handlerMelanie1-0/+75
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-05-23This should make HG asset transfers work much better. It now uses HGUuidGathe...diva1-2/+3
2009-05-17HG asset transfers starting to work -- GETs only for now. diva1-0/+1
2009-05-15* Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey1-0/+4
2009-05-11Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker1-0/+2
2009-05-10Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker1-0/+14
2009-05-09FInish basic asset server functionality on the new asset serverMelanie Thielker1-3/+17
2009-05-08The new asset server now actually serves existing assetsMelanie Thielker1-1/+7
2009-05-08More additions to the nextgen reference UGAIMMelanie Thielker1-33/+41
2009-05-05Plumb the new server connector logicMelanie Thielker1-0/+5
2009-05-05Committing the HTTP (REST) server baseMelanie Thielker1-24/+33
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-1/+1
2009-05-04* minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey1-1/+1
2009-05-04Prebuild changes to allow the console to reference the http serverMelanie Thielker1-0/+15
2009-05-04Add a skeleton class, "RemoteConsole", for a console that uses RESTMelanie Thielker1-6/+15
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-0/+0
2008-05-20Add copyright notices.Jeff Ames1-1/+28
2008-05-09Update svn properties.Jeff Ames1-21/+21
2008-05-08* Some refactorings.Adam Frisby1-0/+21