aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Services/AssetService/AssetService.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-10-14* Minimized the number of times textures are pulled off the priority queueJohn Hurliman1-6/+11
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-01Formatting cleanup.Jeff Ames1-2/+2
2009-08-19* Switching IAssetData to follow the new naming schema, removing the ↵Kunnis1-5/+5
separate insert and update methods.
2009-08-09Add "show digest <id>" console commdn to the ROBUST asset handlerMelanie1-0/+75
R.O.B.U.S.T.# show digest b8d3965a-ad78-bf43-699b-bff8eca6c975 Name: Terrain Dirt Description: Type: 0 Content-type: image/jp2 0000: FF-4F-FF-51-00-2F-00-00-00-00-00-80-00-00-00-80
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-23This should make HG asset transfers work much better. It now uses ↵diva1-2/+3
HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
2009-05-17HG asset transfers starting to work -- GETs only for now. diva1-0/+1
2009-05-15* Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey1-0/+4
2009-05-11Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker1-0/+2
config options.
2009-05-10Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker1-0/+14
for asset retrieval (full asset only) to ease migration to the new system
2009-05-09FInish basic asset server functionality on the new asset serverMelanie Thielker1-3/+17
2009-05-08The new asset server now actually serves existing assetsMelanie Thielker1-1/+7
2009-05-08More additions to the nextgen reference UGAIMMelanie Thielker1-33/+41
2009-05-05Plumb the new server connector logicMelanie Thielker1-0/+5
2009-05-05Committing the HTTP (REST) server baseMelanie Thielker1-24/+33
2009-05-04Intermediate commit. WILL NOT COMPILE!Melanie Thielker1-1/+1
2009-05-04* minor: remove some mono compiler warnings, minor cleanupJustin Clarke Casey1-1/+1
2009-05-04Prebuild changes to allow the console to reference the http serverMelanie Thielker1-0/+15
2009-05-04Add a skeleton class, "RemoteConsole", for a console that uses RESTMelanie Thielker1-6/+15
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-0/+0
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2008-05-20Add copyright notices.Jeff Ames1-1/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-09Update svn properties.Jeff Ames1-21/+21
2008-05-08* Some refactorings.Adam Frisby1-0/+21
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.