| Commit message (Collapse) | Author | Age | Files | Lines |
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inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
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IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
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AssemblyVersion("0.8.2.*")
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allows to have one central database for estates without having to open the MySql port. This is off by default, so not to disturb everyone's existing installations. To use it, see GridCommon.ini.example [EstateDataStore] section and Robust*.ini.example's new additions.
Note that I also made things consistent by removing both the EstateDataService and the SimulationService into their own dlls, just like all other services. They really didn't belong in Services.Connectors, since everything in that component is about network connectors to robust backends. We may have too many dlls, and at some point it might not be a bad idea to merge all services into one single dll, since they all have more or less the same dependencies.
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Seriously, ppl, let's not ignore important warning messages!
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Store() no matter what
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problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
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server-side preferences due to no e-mail address being sent.
This is to avoid user confusion in the oscc rehearsal as they are often not aware that this fails because no e-mail is set.
Also may be failing in the hypergrid case, though this may also be a config issue.
This is meant as a temporary solution.
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the user that's the problem rather than simply exiting silently.
Also exit with Environment.Exit(), not by aborting the thread.
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package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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http://opensimulator.org/mantis/view.php?id=7301
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Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
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Provide a means for regions to fetch extra features supported by modern viewers from a central location
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0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.
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are not found locally.
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Cross, because the permission checks are different.
Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
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InvalidOperationException, not an XmlException
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ContentType
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because it's Obsolete.
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referrer)
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entering the grid.
This can affect which region to use. E.g., returning users may be allowed to enter any region, whereas users from other grids will have to enter a gateway region. Previously per-user decisions were only made later, but by then it's too late to change which region the user enters.
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case of error
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wrong parameter.
This doesn't actually matter because the "Update Asset" operation isn't implemented in AssetsServer. But still, the handler should do the right thing...
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list of assets exist.
This method is used to optimize sending assets with embedded assets: e.g., when a Hypergrid visitor takes an item into the inventory.
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OpenSims fail if they get an unknown "Content-Encoding"
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Resolves http://opensimulator.org/mantis/view.php?id=6938
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This resolves http://opensimulator.org/mantis/view.php?id=6936
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pressing the 'teleport' button.
This commit adds returning region map info for all the subregions of a
varregion. This also handles the selection of the extra region and then
the displacement of the postion so the teleport is to the correct location.
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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