| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
| |
| |
| | |
queries fail.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
|
| |
| |
| |
| | |
config sections or files a bit more user friendly.
|
|\ \
| |/ |
|
| | |
|
| |
| |
| |
| | |
Make SRV_HomeURI available on the GridInfoService through the "/json_grid_info" URI. This i s mainly to service OSSL, but can be seen externally via the URI.
|
| |\ |
|
| | | |
|
| |/ |
|
| | |
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
|
| |
| |
| |
| |
| |
| | |
service command be "show asset" instead of "show digest" this time.
Last time I accidnetally just changed the usage message.
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| | |
harmonise the same commands on the simulator side.
No functional change.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
|
| |
| |
| |
| | |
Update basic profile to use the replaceable interface, making configuration less error-prone. Add support to query avatar's home user account and profile service for regions usng the updated OpenProfileModule with Hypergrid.
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
OpenSim/Services/Interfaces/IUserAccountService.cs
|
| | |
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| |
| | |
of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| |
| |
| |
| | |
wide use will have to wait a few releases. So the sims are still calling GET for now.
|
| | |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| |
| |
| |
| |
| |
| |
| | |
SendCreateChildAgent" message
This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
|
| |
| |
| |
| |
| |
| |
| | |
57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
|
| |
| |
| |
| | |
deregister region message
|
| |
| |
| |
| | |
(e.g. 1000, 1000) rather than meter positions (256000, 256000)
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |
| |
| |
| |
| |
| | |
for the main simulator.
This prevents issues such as transient mono console problems from crashing the server.
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Framework/Watchdog.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Services/AuthenticationService/AuthenticationServiceBase.cs
|
| |
| |
| |
| |
| | |
These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| | |
AuthenticationService.
This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini
Default is false as before.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
UserID for consistency with output
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
[UserAccountService].
As before, default is false to not allow these calls.
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
UserAccountService
Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
|
|\ \
| |/ |
|