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path: root/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs (follow)
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* LLLoginHandlers now supports both password & web loginSignpostMarv Martin2011-03-261-4/+15
| | | | Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
* Added viewer's channel, mac, and id0 to agent circuit data. Also moved ↵Diva Canto2010-10-031-3/+16
| | | | client ip address to agent circuit data, so that it's always there.
* Added XFF header processing. Untested, for lack of proxy.Diva Canto2010-09-031-1/+11
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* Fixed a couple of buglets in Friendship offers / acceptance / decline when ↵Diva Canto2010-06-041-1/+1
| | | | avies are in different sims.
* Plumb the viewer version string through into AgentCircuitData. Now all thatMelanie Thielker2010-05-051-2/+2
| | | | | | is left os to figure out what black magic turns AgentCircuitData into AgentData and then copy that into the ScenePresence, where m_Viewer is already added with this commit and waits for the data.
* Add a XMLRPC method to remotely set the login level for the LLLoginService.Melanie Thielker2010-05-051-0/+37
| | | | | | This requires a special XMLRPC call, which has to supply the credentials of a god user (User level >= 200). Disabled by default. Also Adds a configuration option to set the initial permitted login level.
* Allow a client to pass a scope id to log into in the login XML / LLSDMelanie2010-04-271-2/+10
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* A lot more beef on the login service. The LLLoginResponse is a MONSTER! ↵Diva Canto2009-12-311-2/+12
| | | | Almost done...
* * Added the Login server handlers that were lost in yesterday's commit griefDiva Canto2009-12-311-0/+139
* More beef to the LLLoginService * Better design for handling local simulation service