| Commit message (Collapse) | Author | Age | Files | Lines |
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Log path at which pid file is created or reason for failure to create.
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This helpfully lists version information, startup location and console log level
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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This allows one to see incoming requests as they happen.
This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures.
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logic.
This does require the server to be added before it is set as the main Instance
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ServerUtils.BuildXmlData() and ParseElement()
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names. Neither is : in this case since the intention is not to namespace. Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
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Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
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<category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
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config sections or files a bit more user friendly.
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for the main simulator.
This prevents issues such as transient mono console problems from crashing the server.
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of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
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looked back in source user's User Agent service.
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Adding ssl support for "Out of Band" applications such as the remote
admin module or Robust services
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Adding -logconfig to Robust.exe. will still process the
-logfile option, as before. No options given, the value
"Robust.log" will be written in the ./bin directory
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multi-word commands with proper quoting, handles arguments with spaces
and allows interactive use, e.g. user creation.
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do this in callers so that we know who is setting up these things
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Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
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* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
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functions for going back and forth between enums and mime types
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This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
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to where lists can be sent as requests
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to where lists can be sent as requests
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* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers
* Fixed a stupid bug in the InventoryConnector which was making move items do things twice
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Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
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Make all current modules support the configuration name option
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