| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers
* Fixed a stupid bug in the InventoryConnector which was making move items do things twice
|
| |
|
|\ |
|
| |
| |
| |
| |
| |
| | |
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
|
| |
| |
| |
| | |
Make all current modules support the configuration name option
|
| | |
|
| |
| |
| |
| | |
code.
|
| | |
|
|/
|
|
|
| |
is either another Dictionary<string, object> or a value that is
convertible to a string.
|
|
|
|
| |
functionality yet.
|
|
|
|
|
|
|
| |
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
|
|
| |
* Added AssetServerGetHandlerTests - not really wired up yet; more to come.
* Ignored some gens
|
|
|
|
|
|
| |
* Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
|
|
|