| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
|
|
|
| |
went wrong, rather than a possibly unhelpful simple exception message.
|
| |
|
| |
|
|
|
|
| |
We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later.
|
|
|
|
| |
Move PluginManager out to OpenSimFramework for general use
|
| |
|
|
|
|
| |
Plugin may be enabled and disabled on the fly.
|
|
|
|
| |
Rebuild registry if loading from a local dll to give access to the addin data for it on the first pass.
|
|
|
|
| |
This is working - more testing to follow, then soem documentation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We can provide modular ini for connectors...
look for our configuration in the following places...
1) in the default ini/-inifile
2) in the named file (ConfigName) located in the configured directory
(see Robust[.HG].ini [Start] section for ConfigDirectory)
3) in the repository named in the connector (ConfigURL)
In this case, the file will be written into the configured
directory with the specified
See example connector/service @ https://github.com/BlueWall/SlipStream
for testing.
|
|
|
|
|
|
|
|
|
|
| |
ServerUtils.BuildXmlData() and ParseElement()
If AvatarService appearance data is retrieved over the network, then ServerUtils was attempting to transfer names such as "Wearable 0:0" directly to xml element names, resulting in an exception.
Space is not valid in xml element names. Neither is : in this case since the intention is not to namespace. Using names directly as keys is not a good idea.
To get around this problem this patch escapes and unescapes the element names as appropriate.
This has no impact on existing xml (since it had to be valid in the first place) but allows AvatarService data to be used over the network.
Setting appearance (from simulator to AvatarService) did not suffer this problem since the values are passed in the query string which is already properly escaped.
|
|
|
|
| |
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
|
| |
|
|
|
|
| |
looked back in source user's User Agent service.
|
| |
|
| |
|
|
|
|
|
|
| |
Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
|
| |
|
|
|
|
|
| |
* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil
* Linked content type to asset type in AssetMetadata
|
|
|
|
| |
functions for going back and forth between enums and mime types
|
| |
|
| |
|
|
|
|
| |
to where lists can be sent as requests
|
|
|
|
|
| |
* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers
* Fixed a stupid bug in the InventoryConnector which was making move items do things twice
|
| |
|
|\ |
|
| |
| |
| |
| |
| |
| | |
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
|
| |
| |
| |
| | |
Make all current modules support the configuration name option
|
| | |
|
| |
| |
| |
| | |
code.
|
| | |
|
|/
|
|
|
| |
is either another Dictionary<string, object> or a value that is
convertible to a string.
|
|
|
|
| |
functionality yet.
|
|
|
|
|
|
|
| |
Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
|
|
|
|
| |
LICENSE.txt.
|
|
|
|
|
|
| |
* Added AssetServerGetHandlerTests - not really wired up yet; more to come.
* Ignored some gens
|
|
|
|
|
|
| |
* Actually spit out the exception caught by the plugin loader - not much point having plugins throw exceptions if we are just going to ignore them
|
|
|