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2009-10-27Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman26-2559/+0
checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
2009-10-01Formatting cleanup.Jeff Ames3-3/+3
2009-06-04Add copyright headers.Jeff Ames8-0/+216
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames18-18/+18
LICENSE.txt.
2009-05-25* Upped version number to 0.6.5lbsa718-24/+24
2009-04-01* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa718-16/+16
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2-4/+12
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-22Refactor log4net logger handling in script engine. (#3148)Jeff Ames3-7/+7
2009-02-20* Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa718-24/+24
0.6.3.* to better track down dll ref and overwrite problems.
2009-02-19* Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa718-16/+16
poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
2009-02-13Fix some compiler warnings. Minor formatting cleanup.Jeff Ames1-2/+1
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield5-9/+9
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-06* removed superfluous constants classlbsa711-498/+0
2009-01-12Make ZERO_ROTATION.y a float. Fixes Mantis #2985.Mike Mazur1-1/+1
2008-12-05Implementation of the llDetectedTouch* functionsidb1-2/+5
2008-12-05Mantis #2350idb1-2/+3
Move the DotNetEngine Unloading script debug message
2008-11-10minor: remove mono compiler warningsJustin Clarke Casey5-14/+14
2008-11-09Script region crossing. This has not user functionality, but lays all theMelanie Thielker1-1/+1
groundwork.
2008-11-09Refactoring: Moved component creation to "ComponentFactory" as dictated by ↵Tedd Hansen1-7/+7
convention
2008-11-09Update svn properties. Add copyright headers. Minor formatting cleanup.Jeff Ames16-16/+448
2008-11-08Mantis#2589: Thanks StrawberryFride, for a patch that fixes the build on VS2005.Homer Horwitz1-2/+3
2008-11-08Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen39-62/+2873
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-08Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.Jeff Ames2-2/+56
2008-09-21Update svn properties, minor formatting cleanup.Jeff Ames15-591/+591
2008-09-21EXPERIMENTAL: Early commit of new Script Engine Component SystemTedd Hansen15-0/+591