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* Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman2009-10-272-184/+0
| | | | checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
* Add copyright headers.Jeff Ames2009-06-041-0/+27
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Upped version number to 0.6.5lbsa712009-05-251-3/+3
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* * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa712009-04-011-2/+2
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* * Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa712009-02-201-3/+3
| | | | 0.6.3.* to better track down dll ref and overwrite problems.
* * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa712009-02-191-2/+2
| | | | poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* Implementation of the llDetectedTouch* functionsidb2008-12-051-2/+5
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* Script region crossing. This has not user functionality, but lays all theMelanie Thielker2008-11-091-1/+1
| | | | | | groundwork.
* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-081-4/+77
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-212-81/+81
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* EXPERIMENTAL: Early commit of new Script Engine Component SystemTedd Hansen2008-09-212-0/+81