| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
| |
because checking EstateOwner == user
Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
|
| |
|
|
|
|
|
|
| |
the destination simulator. This part of the string is already provided by the viewer.
Also adds more reason logging for diagnostics when teleports are refused/fail.
|
|
|
|
|
|
| |
SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
|
|\ |
|
| |
| |
| |
| | |
loads roots before children like MySQL does.
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
reordered.
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
|
|/
|
|
|
|
| |
"delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
|
| |
|
|
|
|
| |
seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
(i.e. when IsInTransit() was being checked) to close down a race condition.
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
|
|\ |
|
| |
| |
| |
| |
| |
| | |
of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Will use one of three selected methods to route avatar landing
points when using Telehubs. The setting is in [Startup] using
SpawnPointRouting = closest/random/sequence
closest: The default setting. Routes avatar to the nearest SpawnPoint
to the location.
random: Picks random SpawnPoints to land the avatar.
sequence: Follows a sequence to place the avatar on the next available
SpawnPoint location
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
|
|/ |
|
|
|
|
|
|
|
|
|
| |
This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507.
Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
|
|
|
|
| |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
|
|
|
|
|
| |
output tables.
Still subject to change - if you use this be prepared to change your output code if/when the methods change.
Make new "attachments show" command use this.
|
|\ |
|
| |\ |
|
| | |
| | |
| | |
| | | |
scene before physics simulation step rather than after
|
| |/
|/|
| |
| |
| |
| | |
which attachments an in-scene avatar has.
For debugging purposes.
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
completely rewritten every time a region starts up. This
makes the data write only when the data was not already
read from the database.
There is a still a major race condition whenever two regions
share the same estate data, but at least it won't be triggered
on startup.
|
| |
| |
| |
| | |
This adds name and description of the request handler to http request logging when DebugLevel >= 1
|
| |
| |
| |
| | |
Details in the lsl wiki
|
|/
|
|
|
|
| |
SetPhysicsAxisRotation()
sop.PhysActor can currently become null at any time.
|
|\ |
|
| |
| |
| |
| |
| | |
Region to region was fixed some time ago in EntityTransferModule.
This applies the same fix for same region teleports.
|
|/ |
|
| |
|
| |
|
|
|
|
| |
This is always available from m_host.LocalId
|
|
|
|
| |
in self item on initialization.
|
|
|
|
|
|
|
| |
used for link and delinking, in order to avoid race conditions.
DuplicateObject() relies on source object having correct link numbers for the duration of the dupe.
Both link and delink can change link numbers such that they are not consistent for short periods of time.
|
|
|
|
|
|
| |
This reverts commit 65c88b2ff4e2616fa5c1d4c5e75298ed1eb1c0d8.
Yet again I accidentally committed something whilst evaluating it.
|
| |
|
|
|
|
|
|
| |
osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
|
|
|
|
| |
LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
|
|
|
|
| |
not be notified once a non-local friend was found.
|
| |
|
|
|
|
| |
moving NPCs
|
| |
|
|
|
|
|
|
|
| |
changed owners is rezzed.
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
|
|
|
|
| |
FlotasmAssetCache.m_CurrentlyWriting
|
|
|
|
|
| |
This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003
|
|
|
|
| |
To help with http://opensimulator.org/mantis/view.php?id=5993
|
|
|
|
| |
this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
|