Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | Implement oar merging | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -6/+10 | |
| | | | | | | | | | | | | | | | | | | | | | An oar can now be merged with existing region contents by using the --merge option For example, load oar --merge my.oar Existing terrain, region settings and parcel data is left in place when an oar is merged. See http://opensimulator.org/wiki/OpenSim_Archives#Usage for more information | |||||
| | * | Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL to aid ↵ | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -1/+9 | |
| | | | | | | | | | | | | command line parsing | |||||
| * | | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 2009-11-25 | 3 | -5/+5 | |
| |/ | | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | |||||
* | | Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵ | OpenSim Master | 2009-11-25 | 1 | -2/+1 | |
|/ | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
* | * Reverting last commit.. because it just made it worse. | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -9/+0 | |
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* | * Attempt number 1 to stop the repeating crouch animation that sometimes ↵ | Teravus Ovares (Dan Olivares) | 2009-11-25 | 2 | -0/+9 | |
| | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along. | |||||
* | Make load/save iar slightly better in the face of io failures by always ↵ | Justin Clark-Casey (justincc) | 2009-11-24 | 2 | -63/+77 | |
| | | | | attempting to close the streams | |||||
* | make save and load oar slightly more robust by always closing the archive ↵ | Justin Clark-Casey (justincc) | 2009-11-24 | 3 | -13/+30 | |
| | | | | streams even if there has been an error | |||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-24 | 1 | -1/+3 | |
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* | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 5 | -28/+49 | |
| | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | |||||
* | minor: remove experimental tags from load iar and save iar commands | Justin Clark-Casey (justincc) | 2009-11-24 | 1 | -2/+2 | |
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* | * This concludes the packet migrations from the big nasty switch into packet ↵ | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -20/+1537 | |
| | | | | handler delegates. | |||||
* | * Moved 60 more packet handlers to Packet Handler Delegates. | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -21/+2055 | |
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* | * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -1/+1 | |
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* | * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 ↵ | Teravus Ovares (Dan Olivares) | 2009-11-23 | 1 | -6/+1104 | |
| | | | | line switch. | |||||
* | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-11-22 | 30 | -98/+528 | |
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| * | Formatting cleanup. | Jeff Ames | 2009-11-23 | 30 | -98/+528 | |
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* | | * Adds a test for if the collision is at the bottom of the capsule on ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -1/+12 | |
|/ | | | | avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. | |||||
* | * Added missing lock to m_forcelist when AddForce is called. When a user ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -3/+26 | |
| | | | | | | dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions. * Physics a situation that causes physics to spew redline messages to the console forever. | |||||
* | * This doesn't fix mantis 3522, but it should mitigate it. | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -0/+43 | |
| | | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z. | |||||
* | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 | |
| | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | |||||
* | * Switched over 15 more packet types from the 5000 line switch to the Packet ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -6/+293 | |
| | | | | handler delegate | |||||
* | * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -6/+373 | |
| | | | | of of that giant 5000 line switch, ProcessInPacket. | |||||
* | * Comment out some example code for later. | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 | |
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* | * Move a few of the ProcessInPacket switch case blocks into packet handler ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -6/+103 | |
| | | | | delegates | |||||
* | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -5/+5 | |
| | | | | on prim should work fine again. | |||||
* | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 | |
| | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | |||||
* | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -0/+4 | |
| | | | | normally again. | |||||
* | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -1/+12 | |
| | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | |||||
* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 2 | -2/+20 | |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | |||||
* | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -5/+6 | |
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* | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 | |
| | | | | constructors since this is also done on other called constructors | |||||
* | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 | |
| | | | | constructor | |||||
* | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 4 | -61/+62 | |
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* | minor: remove mono compiler warning due to unreachable code in GroupsModule | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -2/+2 | |
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* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -2/+3 | |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 7 | -406/+499 | |
| | | | | ScenePresenceAnimator class | |||||
* | minor: very minor formatting change | Justin Clark-Casey (justincc) | 2009-11-16 | 2 | -6/+1 | |
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* | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 2009-11-14 | 1 | -2/+2 | |
| | | | | (it should), but it's used by external modules. | |||||
* | undo previous changes | dahlia | 2009-11-13 | 4 | -16/+12 | |
| | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method | |||||
* | expose SceneGraph.GetGroupByPrim(UUID) | dahlia | 2009-11-13 | 1 | -1/+1 | |
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* | minor: A further minor tweak to reduce iar load logging verbosity | Justin Clark-Casey (justincc) | 2009-11-13 | 1 | -2/+2 | |
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* | Apply patch http://opensimulator.org/mantis/view.php?id=4369 | Justin Clark-Casey (justincc) | 2009-11-12 | 3 | -32/+81 | |
| | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids | |||||
* | refactor: extract another test asset helper method | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -4/+3 | |
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* | refactor some test asset creation into a helper class | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -8/+2 | |
| | | | | remove mono compiler warning | |||||
* | Rename test services to mock services, since this is a more accurate description | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -1/+1 | |
| | | | | remove duplicate mock inventory service | |||||
* | minor: for now stop iar tests spewing log messages when running testsuite | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -1/+1 | |
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* | Stop iar save failing on corrupt assets | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -5/+30 | |
| | | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail | |||||
* | minor: refactor common setup in uuid gatherer test | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -3/+10 | |
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* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -2/+3 | |
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