| Commit message (Collapse) | Author | Age | Files | Lines |
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console output
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of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket
* Can't hurt - it doesn't appear to cause any problems in a quick test.
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where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
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a split facet icosahedral geodesic sphere that's scaled.
* In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would.
* Still can't cut, twist or profile cut spheres yet.
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notice the huge nasty facets! Regular spheres still work as they did.
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
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* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
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* Fixed some Tapers with Cylinders in the Meshmerizer
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inventory will now retain those details when rezzed to a scene
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deletes a newly rezzed object before the persistence thread gets to it from its queue.
* This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
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items (with inventory) on Windows
* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
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of search capability to OpenSim in the form of a configurable
module.
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things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
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item giving
* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
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* Added MapImageModule for handling world-map
* Added new DefaultTerrainGenerator.cs
* Added BMP loader
* Added GIF loader
* Added PNG loader
* Added TIFF loader
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* Includes patch #894 fixes for terrain load-tile
* Large number of other terrain fixes and new commands included.
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* Should help the sinking feeling when new avatar arrive in the scene.
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for a client at the server by 3x. AgentResume restores the timeout to the normal amount.
* The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
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* This will definitely help the missing prim problem (probably eliminate it entirely)!
* This will help the broken up land block problem (probably eliminate it entirely)!
* Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
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the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point.
* Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
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Patch to remove commented NotImpemented calls from within implemented script functions
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* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
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where other data storage assemblies are.
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* Also adds more temporary debugging goo in case the fix didn't work
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* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
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isn't useable yet
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* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
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Fixe for Mantis 821
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critical section
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investigate mantis 854
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terrain as default seems better than the messed up terrain I was getting.
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needs to be updated still.
* Adding some XMPP stuff that's incomplete.
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* Shift copied prims should now keep the script in both prims over region startups
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the console would not cause the terrain to be saved to the Scene. (Mantis #845)
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* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
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create new inventory folders
* This mirrors the grid behaviour
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if the avatar has never logged in before
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* Take copy now actually takes a copy into inventory rather than the original
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