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* | remove confusing defonly controlUbitUmarov2014-08-111-14/+4
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* | ... one day..UbitUmarov2014-08-111-1/+2
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* | will get there..UbitUmarov2014-08-111-4/+3
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* | validatebaked still not okUbitUmarov2014-08-111-5/+4
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* | make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| | | | | | | | of the object as sl does (as sl avatar needs to be in the arc)
* | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
| | | | | | | | | | | | sitting avatars. (may be bad) comented out sending root avatars information to the child that was just a root it should have it all already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
* | actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
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* | OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
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* | also on other caseUbitUmarov2014-08-091-0/+11
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* | return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
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* | move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
| | | | | | | | RegisterRegionServiceHandlers what belongs there ( readabilitly only )
* | dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* of course.. bug..UbitUmarov2014-08-081-1/+2
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* lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
| | | | overlap in same cases
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-081-1/+1
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| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
| | | | | | | | Terrain IS more important than avatar!
* | bugUbitUmarov2014-08-071-1/+2
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* | remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
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* | make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
| | | | | | | | | | | | somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
* | bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
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* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-072-105/+27
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* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
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* bugUbitUmarov2014-08-071-1/+1
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* only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
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* buggUbitUmarov2014-08-072-29/+27
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-074-217/+298
| | | | only, reduced number of accesses to it. TESTING
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
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* some debug to remove laterUbitUmarov2014-08-062-1/+9
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* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
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* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-052-8/+8
| | | | single object condition for renaming
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-052-2/+7
| | | | name can change for inventory purposes only.
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
| | | | reviewed/fixed
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-051-13/+17
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| * Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker2014-08-031-13/+17
| | | | | | | | This was an OpenSim hack to prevent vehicles from trying to cross.
* | dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
| | | | | | | | change
* | diference fixUbitUmarov2014-08-041-1/+4
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* | check...UbitUmarov2014-08-043-606/+598
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* | Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-045-629/+616
| | | | | | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* | start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-045-616/+629
| | | | | | | | change on significante AgentUpdate check.
* | local chat gods bug fixUbitUmarov2014-08-041-2/+2
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* | missing child login parcel overlayUbitUmarov2014-08-041-0/+8
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* | missing currentParcelUUID updateUbitUmarov2014-08-031-0/+1
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* | some mess cleanupUbitUmarov2014-08-031-40/+35
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* | mess update ( hide avatars )UbitUmarov2014-08-032-33/+47
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* | remove debug msgs at attachments deRezUbitUmarov2014-08-031-7/+1
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* | buggUbitUmarov2014-08-031-11/+15
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* | dont get script states for NPCs on deRezUbitUmarov2014-08-031-8/+11
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* | replace debug msgs by othersUbitUmarov2014-08-033-10/+21
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* | several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
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* | debug...UbitUmarov2014-08-031-25/+110
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