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* Merge branch 'avination' into careminsterMelanie2013-01-238-79/+161
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| * Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie2013-01-233-31/+29
| | | | | | | | | | make the function async so the script thread is not held up waiting for comms to an external server.
| * EXPERIMENTAL - Comment out the check for the agent already being in transitMelanie2013-01-231-8/+9
| | | | | | | | | | to prevent avatars being locked into their sim on a failed teleport. May have side effects and must be revisited to fix right.
| * Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie2013-01-231-3/+7
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| * Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-217-309/+82
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| | * Add accessors to allow serializing rot and position targetsMelanie2013-01-211-2/+12
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| | * Limit active at targets to 8Melanie2013-01-211-2/+6
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| | * Prevent scene from holding references to SOGs with attargets beyond SOG deletionMelanie2013-01-211-6/+12
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| | * Allow TeleportCancel packets to reset the transfer state machineMelanie2013-01-211-0/+6
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| | * Implement HTTP Request froma thread pool to avoid packet congestionMelanie2013-01-201-14/+45
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| | * Revert "Refactor scripted http request to use async calls rather than hard ↵Melanie2013-01-201-87/+53
| | | | | | | | | | | | | | | | | | threads" This reverts commit 461ecd7cf9edebce45ab715901a7f3b02c216e7b.
| | * Refactor scripted http request to use async calls rather than hard threadsMelanie2013-01-201-53/+87
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| | * Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie2013-01-191-2/+0
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| * | * Fix notecard loading - If the notecard name is formatted like a UUID but ↵teravus2013-01-211-11/+35
| | | | | | | | | | | | isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2013-01-2311-482/+201
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| * \ \ Merge branch 'avination'Melanie2013-01-1911-482/+201
| |\ \ \ | | | |/ | | |/| | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
| | * | Remove group IM test code also mentioning "OpenSimulator Testing"Melanie2013-01-191-26/+1
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| | * | Remove the core groups moduleMelanie2013-01-191-252/+0
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| | * | Kill the dumb Opensimulator Testing group again - for good.Melanie2013-01-191-8/+3
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| | * Merge branch 'ubitwork' into avinationMelanie2013-01-163-7/+11
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| | | * dont send a full grp update on stopmovetotarget. just a rootpart terseUbitUmarov2013-01-162-1/+3
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| | | * same for SetPrimParamsUbitUmarov2013-01-161-3/+4
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| | | * llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov2013-01-161-3/+4
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| | * | * Enables loading cached bakes on teleport by filling in the appropriate ↵teravus2013-01-161-2/+71
| | | | | | | | | | | | | | | | | | | | | | | | avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent. * Speeds up appearance sending.. since there's nothing to wait for.
| | * | Add a way to put things at the front of the queue for any throttle group.Melanie2013-01-163-15/+57
| | |/ | | | | | | | | | | | | | | | | | | Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
| | * Merge branch 'ubitwork' into avinationMelanie2013-01-163-172/+61
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| | | * Merge branch 'avination' into ubitworkUbitUmarov2013-01-163-8/+22
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| | | * | try to patch getmesh Throttle (test)UbitUmarov2013-01-131-2/+8
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| | | * | prevent potencial invalid refsUbitUmarov2013-01-132-170/+53
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| | * | | Change all uses of the removed state queue to the task queue for now.Melanie2013-01-161-5/+5
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| | * | | Complete removal of the now unused state queueMelanie2013-01-162-14/+3
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* | | | Merge branch 'master' into careminsterMelanie2013-01-2342-12513/+1270
|\ \ \ \ | |/ / / |/| | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
| * | | BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-213-15/+11
| | | | | | | | | | | | | | | | | | | | Pass through old angular velocity making for smoother transitions. Remove some old kludges for angular motion (damping and rotvel suppression).
| * | | BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-218-46/+112
| | | | | | | | | | | | | | | | | | | | without rebuilding the whole compound shape. Should make vehicles move smoother.
| * | | Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-212-1/+11
| | | | | | | | | | | | | | | | | | | | routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
| * | | BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-213-8/+5
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| * | | BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-205-91/+153
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when should be standing. Modify angular force routines to be the same pattern as linear force routines. BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!! Fix some bugs in BSMotor dealing with the motor going to zero. Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity, MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity, and most of the values are defaulted to values that are larger than in SL. Use the new parameters in BSPrim, BSCharacter and BSDynamic.
| * | | BulletSim: fix problem of avatar sliding very slowly occasionally after ↵Robert Adams2013-01-201-34/+41
| | | | | | | | | | | | | | | | stopping walking. Consolidate movement tests into the one prestep motion action
| * | | BulletSim: small fix making sure terrain height is calculatedRobert Adams2013-01-201-1/+3
| | | | | | | | | | | | | | | | properly if the vehicle moves during vehicle actions.
| * | | BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-205-38/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | to better use them for incremental updates. Modify prim and character to use the new motors. Simplify the vehicle linear movement code to just update the velocity directly or the basic movement.
| * | | This updates prebuild to remove BulletSimN, implements the BulletSim API in ↵teravus2013-01-201-262/+623
| | | | | | | | | | | | | | | | BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
| * | | * Dumping BulletSimNPlugin in favor of combining the APIteravus2013-01-2023-11752/+0
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| * | | * Tweak the BulletSimN API a bit.teravus2013-01-202-17/+18
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| * | | IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in ↵PixelTomsen2013-01-194-273/+305
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | OpenSimDefaults.ini / section [IRC] http://opensimulator.org/mantis/view.php?id=6470 idea: https://github.com/ssm2017/IrcBridgeAlert
| * | | Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)2013-01-191-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
| * | | Assign the SmartThreadPool name in the constructorOren Hurvitz2013-01-191-2/+2
| | | | | | | | | | | | | | | | This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
* | | | Merge branch 'master' into careminsterMelanie2013-01-1912-51/+212
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
| * | | New constants for llGetObjectDetailsTalun2013-01-192-0/+92
| | | | | | | | | | | | | | | | | | | | | | | | | | | | New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
| * | | Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-01-191-2/+2
| | | | | | | | | | | | | | | | The type of the keys returned by llGetAgentList corrected to LSL_Key
| * | | Fix use of scene debug commands when region is set to root or a specific ↵Justin Clark-Casey (justincc)2013-01-191-15/+12
| | | | | | | | | | | | | | | | region where there is more than one region on the simulator.