Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Made the background (ie empty space) colour of the exported map image blue. | MW | 2007-11-18 | 1 | -0/+2 |
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* | Added "export-map <filename>" console command to the region server that will ↵ | MW | 2007-11-18 | 2 | -0/+56 |
| | | | | export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server. | ||||
* | Attempt to get World Map working in Grid mode, will need to be using the ↵ | MW | 2007-11-18 | 8 | -64/+99 |
| | | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes. | ||||
* | For every problem there's a solution that is simple, neat and wrong. | Dalien Talbot | 2007-11-18 | 1 | -4/+1 |
| | | | | | | | Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :) | ||||
* | Looks like we're requesting the mapblocks for every agent - including | Dalien Talbot | 2007-11-18 | 1 | -1/+4 |
| | | | | | | | childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents. | ||||
* | Second try at having a bandaid for the multiple logins crash | Dalien Talbot | 2007-11-18 | 1 | -1/+8 |
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* | Revert the previous commit - indeed this needs to be fixed in a | Dalien Talbot | 2007-11-18 | 1 | -9/+3 |
| | | | | | | different place... | ||||
* | Trap the error during the logout with connections to multiple sims on | Dalien Talbot | 2007-11-18 | 1 | -3/+9 |
| | | | | | | | the same box (error in closecircuit) - temp band-aid, should have a better fix. | ||||
* | Prevent the region crash in gridmode on bringing up the map | Dalien Talbot | 2007-11-18 | 1 | -5/+13 |
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* | Added handler for MapNameRequest - OnMapNameRequest | Dalien Talbot | 2007-11-18 | 3 | -0/+11 |
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* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 |
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* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 |
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* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 |
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* | * Fixed space related SimCrasher ODE error when a prim disables itself ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+37 |
| | | | | because it's out of bounds and user moves it back into the space. | ||||
* | * fixed goofy documentation error | Teravus Ovares | 2007-11-17 | 1 | -1/+1 |
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* | * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+55 |
| | | | | It's still unhandled, and useful data can be sent to the packet throttler :D | ||||
* | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 2007-11-17 | 3 | -4/+16 |
| | | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | ||||
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 2 | -32/+219 |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | ||||
* | minor cleanup of some dodgy bits | Jeff Ames | 2007-11-17 | 2 | -33/+15 |
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* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 |
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* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+4 |
| | | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts | ||||
* | * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+18 |
| | | | | box to no longer be matching the client's view of where it should be. | ||||
* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 4 | -23/+45 |
| | | | | never stops. | ||||
* | *Added the TimeDilation property to Scene | mingchen | 2007-11-16 | 1 | -0/+5 |
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* | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 2007-11-16 | 2 | -17/+41 |
| | | | | you see a difference. | ||||
* | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 2007-11-16 | 7 | -17/+28 |
| | | | | IGridServices.DeregisterRegion() method needs implementing for grid mode. | ||||
* | fixed some AssemblyInfo files | Jeff Ames | 2007-11-16 | 2 | -4/+4 |
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* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 |
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* | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 2007-11-16 | 3 | -56/+176 |
| | | | | go ) | ||||
* | * Fixed object edit movements causing full object updates instead of terse ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+7 |
| | | | | object updates since unlinking. | ||||
* | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2007-11-15 | 7 | -29/+30 |
| | | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | ||||
* | make Stopped a bit sloppier which should help address any float round off issues | Sean Dague | 2007-11-15 | 1 | -6/+7 |
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* | * ODE - Started the refactoring process to allow breaking up the scene into ↵ | Teravus Ovares | 2007-11-15 | 1 | -97/+146 |
| | | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation.. | ||||
* | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 2007-11-15 | 2 | -8/+15 |
| | | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings | ||||
* | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 2007-11-15 | 7 | -5/+112 |
| | | | | hover your mouse over prim with the object name, description, ownerid.. etc. | ||||
* | added first attempt at storing stopped physical objects | Sean Dague | 2007-11-14 | 1 | -1/+17 |
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* | Added "show regions" console command that displays the list of regions in ↵ | MW | 2007-11-14 | 1 | -3/+10 |
| | | | | that instance and their X , Y locations. (as requested/suggested by ckrinke) | ||||
* | clean up most of my mess on terrain. Someone on .NET please test and make | Sean Dague | 2007-11-14 | 1 | -21/+19 |
| | | | | | | sure this remains working for you. | ||||
* | managed to produce and kill the same exception on mono as on .net. Hopefully | Sean Dague | 2007-11-14 | 1 | -0/+5 |
| | | | | | | this means .net is fixed. | ||||
* | bury connect creation deeper down in case this is what .NET hates | Sean Dague | 2007-11-14 | 1 | -0/+1 |
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* | random shot in the dark | Sean Dague | 2007-11-14 | 1 | -3/+4 |
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* | * ODE removes an unnecessary lock. | Teravus Ovares | 2007-11-14 | 1 | -3/+2 |
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* | * Removes the console enumeration errors on sim start. | Teravus Ovares | 2007-11-14 | 1 | -10/+20 |
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* | remove limit stanza, see if this helps. | Sean Dague | 2007-11-14 | 1 | -1/+1 |
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* | get rid of parametrized query, in case this is the .NET issue (I hope not) | Sean Dague | 2007-11-14 | 1 | -5/+5 |
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* | further adventures in .NET workarounds | Sean Dague | 2007-11-14 | 1 | -1/+4 |
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* | no, this probably won't work either, but I'm going to at least make sure it ↵ | Sean Dague | 2007-11-14 | 1 | -2/+2 |
| | | | | | | | | works mono still | ||||
* | more attempted voodoo around .NET | Sean Dague | 2007-11-14 | 1 | -3/+2 |
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* | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 2007-11-14 | 1 | -21/+24 |
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* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 5 | -13/+48 |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. |