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* Formatting cleanup.Jeff Ames2010-09-1262-509/+498
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* Add copyright headers.Jeff Ames2010-09-121-0/+27
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* Added a stub for ↵John Hurliman2010-09-122-20/+102
| | | | OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector
* Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman2010-09-111-138/+124
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* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-111-2/+2
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* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-116-11/+11
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* Prevent child agents from being blacklisted in the kill record.Melanie2010-09-111-3/+6
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* Make it clear that the "create region" command will reference ini files in ↵Justin Clark-Casey (justincc)2010-09-111-5/+6
| | | | | | the regions directory (usually Regions/) Also convert some tabs into spaces.
* Made it impossible to create a user with names containing spaces and ↵randomhuman2010-09-101-2/+3
| | | | prevented passwords from being echoed after enter is pressed.
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-103-58/+35
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-1022-369/+245
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* Over a dozen thread safety fixes in FriendsModuleJohn Hurliman2010-09-091-167/+163
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-09-082-6/+10
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| * Made the HG asset and inventory brokers use the Helo service in order to ↵Diva Canto2010-09-081-6/+9
| | | | | | | | instantiate the right network connectors. Tested on Robust only.
| * Renamed the Helo server connector to a consistent name. Added this in ↵Diva Canto2010-09-081-0/+1
| | | | | | | | connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule.
* | * Changed 11 calls for session info to the more optimized API methodJohn Hurliman2010-09-083-79/+35
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-086-9/+21
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| * Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman2010-09-074-8/+8
| | | | | | | | (as much as is possible). There was a report of non-finite avatar positions after the update
| * * Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman2010-09-076-10/+17
| | | | | | | | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
| * Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-072-5/+14
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| * | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* | | If a scene object part UUID is changed (only possible when not in a scene), ↵Justin Clark-Casey (justincc)2010-09-073-3/+12
| |/ |/| | | | | then adjust the inventory items to point to the new uuid as well
* | minor: comment out some excessive test loggingJustin Clark-Casey (justincc)2010-09-071-1/+1
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-071-3/+12
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| * | Fix yet another cause of "Ghost attachments"Melanie Thielker2010-09-061-3/+12
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* | | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
| |/ |/| | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
* | Add test that checks correct persistence when an unlink is quickly followed ↵Justin Clark-Casey (justincc)2010-09-061-9/+40
| | | | | | | | | | | | by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area
* | Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-064-8/+3
| | | | | | | | Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally
* | extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ↵Justin Clark-Casey (justincc)2010-09-061-2/+3
| | | | | | | | linked prim
* | Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-067-21/+78
|/ | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-062-4/+36
| | | | modules need to see it (Search!) even if it comes in via CAPS
* Add missing IDwellModule interfaceMelanie2010-09-051-0/+37
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* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-053-15/+11
| | | | on IDwellModule
* Logout the presence if client IP verification fails.Diva Canto2010-09-041-0/+2
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* Move code that allows llGiveInvetory() to move item into appropriate system ↵Justin Clark-Casey (justincc)2010-09-047-68/+45
| | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-043-14/+33
| | | | The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated.
* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-031-1/+1
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* minor: remove mono compiler warningsJustin Clark-Casey (justincc)2010-09-033-8/+8
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-033-3/+3
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| * Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
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| * Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
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| * Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
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| * Show when appearance is sent to an avatar to help track down failureMelanie Thielker2010-09-021-0/+1
| | | | | | | | \to display avatars
* | llRot2Euler TestsMicheil Merlin2010-09-031-0/+30
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* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-012-78/+74
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-014-4/+4
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| * Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-314-4/+4
| | | | | | | | script state enum to reflect recent changes.
* | refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵Justin Clark-Casey (justincc)2010-08-311-9/+5
| | | | | | | | rather than filter sp.Attachments list directly
* | Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)2010-08-311-0/+21
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