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* Fix global region coordinates that are delivered by llRequestSimulatorData.Marck2010-11-201-6/+6
| | | | Also did some source code clean-up by replacing literals with constants.
* Knock V0_2 decals off archive tests since they're misleadingJustin Clark-Casey (justincc)2010-11-201-8/+8
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* Fix unit tests and save problemsJustin Clark-Casey (justincc)2010-11-203-3/+4
| | | | | | (note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly). Firstly, if you can save a version 1.0 OAR then you can load it too. Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
* correct build break. for some reason, xbuild didn't rebuild test dllsJustin Clark-Casey (justincc)2010-11-201-2/+2
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-11-201-53/+74
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| * Fixed appearance send for avatars with only default textures. This should ↵Master ScienceSim2010-11-181-53/+74
| | | | | | | | | | | | fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes. Signed-off-by: Melanie <melanie@t-data.com>
* | Bump oar version to 1.0 from 0.5Justin Clark-Casey (justincc)2010-11-202-85/+121
|/ | | | | | | | If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved Also closes save stream properly in the event of an error Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line e.g. save oar --version=0 oars/test.oar
* Make "show queues [full]" behave like "show users [full]"Justin Clark-Casey (justincc)2010-11-171-11/+22
| | | | Now, "show queues" only shows root agents. "show queues full" will show child agents as well
* add "Unacked bytes" column to "show queues"Justin Clark-Casey (justincc)2010-11-172-8/+13
| | | | This should show the number of bytes sent to the client that it has not yet acknowledged.
* Fix "show queues" console commandJustin Clark-Casey (justincc)2010-11-172-35/+88
| | | | | For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.) Sometimes useful for diagnostics
* minor: add some method commentsJustin Clark-Casey (justincc)2010-11-171-2/+7
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-11-173-2/+30
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| * Add osUnixTimeToTimestamp()Justin Clark-Casey (justincc)2010-11-173-2/+30
| | | | | | | | | | This allows an input unix time to be converted to an llGetTimeStamp() format. Thanks Thomax.
* | Fix gesture and viewer preview sounds not playingMelanie2010-11-172-9/+16
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* Prevent leftover attachments from clogging up the pipesMelanie2010-11-161-1/+4
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* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-169-60/+101
| | | | | | | save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
* Fix osTeleportAgent for hypergrid destinations.Marck2010-11-161-1/+5
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Add osTeleportOwner.Marck2010-11-163-2/+48
| | | | | | | This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map. The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access. Signed-off-by: Melanie <melanie@t-data.com>
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-11-161-2/+3
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| * provide avatar name in log if an exception ends up at the top of an async ↵Justin Clark-Casey (justincc)2010-11-121-2/+3
| | | | | | | | packet processing stack
* | Can't detach an object from within the script thread because it will throw. ↵Melanie2010-11-161-6/+14
| | | | | | | | Use FireAndForget for that.
* | Diva needs a spanking! Serializing OldItemID breaks script state persistence ↵Melanie2010-11-161-1/+4
|/ | | | in agent inventory.
* Add PARCEL_DETAILS_ID to LSLBlueWall2010-11-122-0/+4
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* Prevent teleporting to a region when the egent is banned in all parcelsMelanie2010-11-101-0/+7
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* Remove a debug spamMelanie2010-11-101-1/+0
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* Although the Allow Voice setting is per estate rather than per region,Melanie2010-11-091-1/+3
| | | | | apparently it is required in the region handshake to let the client enable parcel voice controls. So, send it.
* Fix parcel bans to work only on the avatars they're supposed to work on ↵Melanie2010-11-092-15/+15
| | | | instead of pushing all avatars, even the ones that are allowed.
* Formatting cleanup.Jeff Ames2010-11-084-36/+35
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* Reinstate a lost fixMelanie2010-11-081-2/+1
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* Fix merge artefactsMelanie2010-11-081-14/+19
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* Prevent plants from being treated like dropped attachments and removedMelanie2010-11-081-2/+1
| | | | from the sim.
* Call the cleanup after saving attachment states, so that the attachmentsMelanie2010-11-081-1/+3
| | | | don't get killed before they can be saved
* Call the Cleanup when an agent logs out, when an agent leaves and justMelanie2010-11-081-0/+3
| | | | | before an agent logs in directly. Intentionally not calling this from MakeRoot as that would mess up attachment transfer in teleport
* Call attachment cleanup when an agent crosses outMelanie Thielker2010-11-081-0/+2
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* Add a method to delete left over / dropped attachmentsMelanie Thielker2010-11-081-0/+32
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* Detach attachments displaced by other attachmentsMelanie2010-11-081-4/+8
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* Fix playing sound from HUDsMelanie2010-11-052-2/+17
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* Fix attached sounds from HUDs erroneously being delivered to other avatarsMelanie2010-11-051-0/+19
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* Add lsClearWindlightScene() to the lightshare module to remove WL settingsMelanie2010-11-035-0/+24
| | | | from a region and allow normal day cycles to be reestablished
* When LightShare is enabled, the standard day cycle is bypassed and replaced byMelanie2010-11-032-1/+3
| | | | | | midday defaults when no specific LightShare profile is set. This prevents LightShare info being send out when the region has no LightShare profile, allowing normal day/night cycles to happen.
* Actually calculate the height before setting it, this isn't done automaticallyMelanie2010-11-031-1/+7
| | | | on incoming transfers in all cases.
* Trying to prevent a wrong physical actor sizeMelanie2010-11-031-0/+3
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* Fix avatar height managementMelanie2010-11-021-24/+11
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* Fix sitting and standing upMelanie2010-11-021-5/+14
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* Old deserialization can't deal with commas in flag fields. Making use of ↵Diva Canto2010-11-024-21/+30
| | | | -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
* Thanks Snoopy for a patch that addresses Mantis #0005165: ↵dahlia2010-11-021-32/+32
| | | | | | osSetDynamicTextureURL crashed region server Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Removed a couple of very verbose debug messages.Diva Canto2010-10-311-2/+2
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* Move physics actor creation to after SetHeight to try and preventMelanie2010-10-301-11/+11
| | | | bowlegginess. Didn't work but is better this way anyway.
* Fix logins and avatar appearance. Contains a Migration. May contain nuts.Melanie2010-10-302-5/+11
| | | | | | This will cause visual params to be persisted along with worn items. With this, alpha and tattoo laters will be saved. Multiple layers MAY work, but not tested because I don't use Viewer 2.
* * AbsolutePosition.Get{} returns incorrect result for child prim so switch ↵Teravus Ovares (Dan Olivares)2010-10-301-1/+1
| | | | to using prim.GetWorldPosition() in the warp renderer.