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My fork of OpenSim for IG and MG, called SledjChisl.
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...
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*
Stop sending the viewer its own AvatarAppearance packet.
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+4
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*
Stop unnecessarily sending the TextureEntry in client avatar updates.
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+7
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*
Fix race condition where the appearance update timer could be stopped just af...
Justin Clark-Casey (justincc)
2011-12-19
1
-3
/
+6
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*
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
5
-47
/
+74
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*
Provide user feedback on execution of "backup" region console command
Justin Clark-Casey (justincc)
2011-12-17
1
-1
/
+2
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*
Fix bug where objects couldn't be set back to the "none" group.
Justin Clark-Casey (justincc)
2011-12-17
1
-8
/
+13
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*
Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
6
-21
/
+43
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*
If a startup simulator script is present, run it after the normal region sele...
Justin Clark-Casey (justincc)
2011-12-17
1
-12
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+12
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*
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2011-12-17
2
-142
/
+81
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*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
4
-27
/
+11
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*
Don't pass on ChaneWaterHeight event from EventManager is new water height is...
Justin Clark-Casey (justincc)
2011-12-16
1
-0
/
+6
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*
Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
2011-12-16
1
-1
/
+1
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*
Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConn...
Justin Clark-Casey (justincc)
2011-12-16
2
-11
/
+10
*
|
Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
2011-12-20
1
-2
/
+2
*
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Changed the async approach on close child agents. This may improve crossings ...
Diva Canto
2011-12-16
2
-7
/
+7
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/
*
Sends the consistent child agent position upon creation of the child agent in...
Diva Canto
2011-12-16
1
-1
/
+12
*
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2011-12-16
2
-15
/
+15
*
HG minor bug fix and marked one method obsolete in UAS.
Diva Canto
2011-12-16
1
-1
/
+4
*
Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
2011-12-15
1
-5
/
+0
*
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
4
-24
/
+27
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-12-15
1
-1
/
+1
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\
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*
minor fix to MegaRegions, typo spotted by Ubit!
nebadon
2011-12-15
1
-1
/
+1
*
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Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
3
-35
/
+56
|
/
*
minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
2011-12-14
1
-1
/
+8
*
Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
2011-12-14
1
-13
/
+6
*
Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...
Justin Clark-Casey (justincc)
2011-12-14
1
-45
/
+14
*
Just adding a comment to SendFullUpdatToClient
Dan Lake
2011-12-13
1
-0
/
+2
*
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
2011-12-13
1
-11
/
+3
*
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...
Justin Clark-Casey (justincc)
2011-12-13
2
-4
/
+6
*
minor: remove pointless comment from OdeScene.cs
Justin Clark-Casey (justincc)
2011-12-12
1
-2
/
+1
*
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
2011-12-12
6
-50
/
+57
*
Mantis 5816: osParseJSON Decoding Problems
nebadon
2011-12-11
3
-191
/
+72
*
Implement handler for TeleportCancel inbound packet
Melanie
2011-12-10
3
-0
/
+14
*
minor: remove a mono compiler warning
Justin Clark-Casey (justincc)
2011-12-09
1
-1
/
+1
*
Print out one log message for every missing baked texture, rather than two.
Justin Clark-Casey (justincc)
2011-12-09
1
-22
/
+4
*
Do some clean up Scene.cs log messages.
Justin Clark-Casey (justincc)
2011-12-09
1
-24
/
+38
*
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
2011-12-09
5
-44
/
+9
*
remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
2011-12-09
1
-4
/
+0
*
Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi.
Justin Clark-Casey (justincc)
2011-12-09
1
-4
/
+5
*
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...
Justin Clark-Casey (justincc)
2011-12-09
1
-4
/
+6
*
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
2011-12-09
1
-0
/
+2
*
Don't reply with an ack packet if the client is not authorized.
Justin Clark-Casey (justincc)
2011-12-08
2
-45
/
+31
*
Extend TestAddClient() to check that the first packet received is an ack packet
Justin Clark-Casey (justincc)
2011-12-08
3
-93
/
+116
*
Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite
Justin Clark-Casey (justincc)
2011-12-08
1
-1
/
+1
*
Reactivate BasicCircuitTests.TestAddClient()
Justin Clark-Casey (justincc)
2011-12-08
3
-109
/
+138
*
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
2011-12-08
3
-16
/
+9
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
2
-3
/
+1
*
When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
2011-12-08
1
-6
/
+6
*
On a new client circuit, send the initial reply ack to let the client know it...
Justin Clark-Casey (justincc)
2011-12-08
9
-73
/
+85
*
Simplify Scene.AddNewClient()
Justin Clark-Casey (justincc)
2011-12-08
1
-17
/
+28
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