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* Revamp map block sending to eliminate overload of the grid server connectionMelanie2012-07-082-98/+204
| | | | and the sim's http client
* Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie2012-07-081-1/+1
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* Address map lag issue seen with non-avination viewersMelanie2012-07-082-261/+257
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* Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2012-07-072-7/+19
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* fix vehicle to XML stringUbitUmarov2012-07-071-7/+13
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* Merge branch 'avination' into ubitworkUbitUmarov2012-07-073-25/+56
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| * Add saving vehicle physics data to the databaseMelanie2012-07-073-25/+56
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* | ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov2012-07-073-5/+9
|/ | | | Effective. Increase a bit world damping of velocities
* added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-064-1/+57
| | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
* Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-052-5/+5
| | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
* added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-042-3/+3
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* Merge branch 'ubitwork' into avinationMelanie2012-07-021-11/+38
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-07-012-4/+3
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| * | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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* | | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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* | | Bring casing of llSHA1String in line with SLMelanie2012-07-011-1/+1
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* | Remove spammy debugMelanie2012-06-291-1/+1
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* | Merge branch 'ubitwork' into avinationMelanie2012-06-291-0/+3
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| * in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov2012-06-291-0/+3
| | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
* | Merge branch 'ubitwork' into avinationMelanie2012-06-291-2/+8
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| * don't recoil attachments doing llRezObject()UbitUmarov2012-06-291-2/+8
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-294-11/+32
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* | | stop chat being sent to child avs again.Melanie2012-06-291-3/+2
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* | | Merge branch 'ubitwork' into avinationMelanie2012-06-287-87/+141
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| * reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov2012-06-281-1/+1
| | | | | | | | problem if any...
| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-283-4/+6
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| * | fix a seg fault in sp.csUbitUmarov2012-06-251-1/+2
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| * | coment out some of previus debug messaged before forgetting about them...UbitUmarov2012-06-221-2/+2
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| * | more debugUbitUmarov2012-06-221-0/+3
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| * | i more debugUbitUmarov2012-06-221-1/+1
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| * | add a temp debug messageUbitUmarov2012-06-221-0/+3
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| * | fix turning off phanton always decreasing number of physical partsUbitUmarov2012-06-211-28/+28
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| * | fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov2012-06-211-2/+2
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| * | don't send a lot of avatar data when we are just changing position or ↵UbitUmarov2012-06-171-4/+8
| | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
| * | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2012-06-172-14/+24
| | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
| * | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
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| * | Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov2012-06-171-35/+66
| | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
* | | Fix llRegionSayTo the right wayMelanie2012-06-283-11/+30
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* | | Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie2012-06-281-0/+2
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* | Comment out a spammy message that will spew 4 lines for each request to aMelanie2012-06-271-1/+2
| | | | | | | | nonexistent URL for http-in
* | Disable physics raycast until it can be seen to. Fix distance calculationMelanie2012-06-261-2/+3
| | | | | | | | for some results.
* | Correct a wrong error constantMelanie2012-06-261-1/+1
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* Reapply the one change that was in the revert that was actually function, notMelanie2012-06-151-1/+1
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* Revert changes...UbitUmarov2012-06-152-76/+37
| | | | This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
* SL doesn't let scripts rotate root part of physical linksets also fix ↵UbitUmarov2012-06-151-16/+27
| | | | sitting avatars rotations broken in previus commit, forcing send of updates.
* Add sop IsPhysical and IsPhantom to be used gradually in core in place of ↵UbitUmarov2012-06-151-3/+21
| | | | asking physics engines all the time. Some engines delays may make them give wrong answers.
* only rotation of root part change parts positions, so only call ↵UbitUmarov2012-06-151-21/+31
| | | | ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
* Merge branch 'avination' into ubitworkUbitUmarov2012-06-131-3/+11
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| * Add detecting non-physical phantoms back into raycastMelanie2012-06-131-3/+11
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* | Changed t adding the avatar dependent sit offset and not subtracting, so ↵UbitUmarov2012-06-132-27/+46
| | | | | | | | not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()