Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2012-03-21 | 6 | -167/+303 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-20 | 1 | -1/+1 |
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| * | | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 2012-03-20 | 1 | -1/+1 |
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-20 | 1 | -18/+7 |
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| * \ \ | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-20 | 17 | -232/+264 |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Util.cs | ||||
| * | | | | HG Friends: allow the establishment of HG friendships without requiring ↵ | Diva Canto | 2012-03-20 | 5 | -167/+276 |
| | | | | | | | | | | | | | | | | | | | | co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. | ||||
| * | | | | Added GetUUID(first, last) on UserAgentsService so that we can finally make ↵ | Diva Canto | 2012-03-17 | 2 | -7/+34 |
| | | | | | | | | | | | | | | | | | | | | direct user connections. | ||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-03-21 | 1 | -1/+1 |
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| * | | | | fix compile error from last commit | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -1/+1 |
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* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-21 | 1 | -18/+7 |
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| * | | | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -18/+7 |
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* | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵ | Melanie | 2012-03-21 | 5 | -129/+311 |
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| * \ \ | Merge branch 'ubitwork' | Melanie | 2012-03-20 | 5 | -129/+311 |
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| | * | | | let convex be a parameter to createMesh so it can be used. Was forced to add ↵ | UbitUmarov | 2012-03-21 | 4 | -7/+21 |
| | | | | | | | | | | | | | | | | | | | | it also to original mesher code and zeromesher | ||||
| | * | | | added convex decomposition hulls support. Hardcoded to use mesh or this. ↵ | UbitUmarov | 2012-03-20 | 1 | -18/+146 |
| | | | | | | | | | | | | | | | | | | | | (so no simple hull of convex prims for now). | ||||
| | * | | | WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵ | UbitUmarov | 2012-03-20 | 2 | -124/+164 |
| | | | | | | | | | | | | | | | | | | | | is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer" | ||||
* | | | | | Move the health monitoring stuff where it will do some good | Melanie | 2012-03-21 | 1 | -3/+3 |
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* | | | | | Merge branch 'master' into careminster | Melanie | 2012-03-20 | 1 | -7/+14 |
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| * | | | Add ability to log warn if a frame takes longer than twice the expected ↵ | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -7/+14 |
| | | | | | | | | | | | | | | | | time. Currently commented out. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-20 | 10 | -192/+205 |
|\ \ \ \ | |/ / / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | | | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
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| * | | | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -2/+0 |
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| * | | | remove unnecessary tmpFrameMS, use maintc instead for frame time calculation | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -3/+2 |
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| * | | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
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| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
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| | * | | | slight increase in jump power to make running jump slightly better. | nebadon | 2012-03-20 | 1 | -1/+1 |
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| * | | | | Move frame loop entirely within Scene.Update() for better future performance ↵ | Justin Clark-Casey (justincc) | 2012-03-20 | 6 | -176/+197 |
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame. | ||||
* | | | | Merge branch 'master' into careminster | Melanie | 2012-03-20 | 3 | -12/+24 |
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| * | | | reduce avatar verticle jump from the absurd 5 meter jump to a less | nebadon | 2012-03-20 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect. | ||||
| * | | | refactor: precalculate the fixed movement factor for avatar tilting ↵ | Justin Clark-Casey (justincc) | 2012-03-20 | 2 | -8/+16 |
| | | | | | | | | | | | | | | | | (sqrt(2)) rather than doing it multiple times on every move. | ||||
| * | | | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -3/+7 |
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* | | | | Merge branch 'ubitwork' | Melanie | 2012-03-20 | 3 | -6/+32 |
|\ \ \ \ | | |/ / | |/| | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | ||||
| * | | | add some more notifications about changes on physical parameters ( still ↵ | UbitUmarov | 2012-03-20 | 3 | -10/+14 |
| | | | | | | | | | | | | | | | | incomple and there should be a better away ) | ||||
* | | | | Cover the case where prims are loaded and ParentGroup is not yet set | Melanie | 2012-03-20 | 1 | -5/+10 |
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* | | | Cause prims to be saved if extra physics parameters are changed | Melanie | 2012-03-20 | 1 | -0/+5 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-03-20 | 6 | -39/+34 |
|\ \ \ | |/ / | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLXAssetData.cs | ||||
| * | | Remove pointless ThreadAbortException catching in a test that isn't run anyway. | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -11/+5 |
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| * | | Remove some pointless catching/throwing in the scene loop. | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -7/+0 |
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| * | | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at ↵ | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -10/+16 |
| | | | | | | | | | | | | | | | | | | the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time. | ||||
| * | | Add some doc about the EventManager.OnLoginsEnabled event. | Justin Clark-Casey (justincc) | 2012-03-19 | 1 | -0/+7 |
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| * | | Fix a bug where logins to standalones would fail if the RegionReady module ↵ | Justin Clark-Casey (justincc) | 2012-03-19 | 1 | -7/+2 |
| | | | | | | | | | | | | | | | | | | | | | was not active Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active. However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded | ||||
| * | | Stop console command "xengine status" throwing an exception if there are no ↵ | Justin Clark-Casey (justincc) | 2012-03-19 | 1 | -4/+4 |
| |/ | | | | | | | | | | | scripts in a region. Addresses http://opensimulator.org/mantis/view.php?id=5940 | ||||
* | | Remove debug output using Console.WriteLine and trim excessive whitespace | Melanie | 2012-03-19 | 1 | -8/+0 |
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* | | Merge branch 'ubitwork' | Melanie | 2012-03-19 | 9 | -22/+4918 |
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| * | | added a new UbitMeshing module so i can mess it... | UbitUmarov | 2012-03-17 | 6 | -0/+4726 |
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| * | | some more work on costs | UbitUmarov | 2012-03-16 | 3 | -22/+192 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-03-18 | 30 | -272/+970 |
|\ \ \ | |/ / |/| / | |/ | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Amend to previous commit: normalize strings ToLower. | Diva Canto | 2012-03-17 | 1 | -2/+6 |
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| * | More on HG access control. This commit splits the UserManagementModule into ↵ | Diva Canto | 2012-03-17 | 3 | -40/+182 |
| | | | | | | | | the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com. | ||||
| * | Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ↵ | Diva Canto | 2012-03-17 | 3 | -55/+62 |
| | | | | | | | | UserManagementModule where it belongs. No functional changes. |