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* As per opensim-dev mailing list discussion, extend llGetDetectedType() to ↵Justin Clark-Casey (justincc)2012-07-201-5/+28
| | | | | | return OS_NPC if an OS npc is detected. The detection will also return agent is the NPC has been created with the OS_NPC_SENSE_AS_AGENT option.
* As per opensim-dev mailing list conversation, introduce OS_NPC constant for ↵Justin Clark-Casey (justincc)2012-07-202-2/+4
| | | | | | | | | use with llSensor() This same constant will later be used with llGetDetectedType(). This constant has a different name from NPC to avoid possible conflict with future LSL changes. This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value. Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
* Enables support for UUIDs to be returned in lists fromMic Bowman2012-07-201-3/+13
| | | | | | modInvoke commands. Thanks SignpostMarv!!!
* Implements a very useful OSSL function to test a string to seeMic Bowman2012-07-203-0/+26
| | | | | | if it is a UUID. The function is osIsUUID(). Thanks SignpostMarv!
* Fix the order of operations on detach. The object must always be serializedMelanie2012-07-201-6/+10
| | | | | while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this!
* minor: switch around mixed up circuit code and endpoint data in "show ↵Justin Clark-Casey (justincc)2012-07-191-1/+1
| | | | connections" region console command
* Make LLClientView instant message handling asynchronous rather than ↵Justin Clark-Casey (justincc)2012-07-191-1/+1
| | | | | | | | | synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out.
* Comment out OnIncomingInstantMessage and OnInstantMessage handlers in ↵Justin Clark-Casey (justincc)2012-07-191-10/+10
| | | | GroupsModule, since these led to a private blank method
* Stop explicitly closing and nulling out Animator in order to prevent NREs in ↵Justin Clark-Casey (justincc)2012-07-192-23/+7
| | | | | | | various places due to race conditions. Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking. The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved.
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-07-192-3/+1
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* Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)2012-07-193-33/+60
| | | | simultaneously (e.g. ack timeout and an attempt to reconnect)
* Add TestCreateDuplicateRootScenePresence() regression test.Justin Clark-Casey (justincc)2012-07-193-1/+41
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* Add basic TestCreateRootScenePresence() regression testJustin Clark-Casey (justincc)2012-07-191-135/+144
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* Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)2012-07-196-24/+41
| | | | | | | enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
* Add back notification to neighbouring regions when RegionReadyModule is not ↵Justin Clark-Casey (justincc)2012-07-181-0/+3
| | | | active accidentally just removed in 528004d
* Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)2012-07-184-47/+48
| | | | logins disabled on startup.
* Stop the 15 second initial script compile wait if a script is being rezzed ↵Justin Clark-Casey (justincc)2012-07-181-0/+4
| | | | on a previously empty region.
* Fix bug where region ready would be triggered a second time if a script was ↵Justin Clark-Casey (justincc)2012-07-181-30/+23
| | | | | | rezzed on a previously script-free region. There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
* Fix bug where region ready was being triggered twice in quick succession if ↵Justin Clark-Casey (justincc)2012-07-181-9/+12
| | | | a region contained no scripts.
* Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)2012-07-184-11/+39
| | | | | | once when the region is ready. Switch MapImageServiceModule to use this.
* Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)2012-07-184-24/+22
| | | | | | region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-181-1/+1
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| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2012-07-1813-139/+111
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| * | Missing parameter in log error message was throwing exceptionDan Lake2012-07-181-1/+1
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* | | Only listen to LoginsEnabled event in RegionReadyModule if it has been asked ↵Justin Clark-Casey (justincc)2012-07-181-26/+22
| |/ |/| | | | | to disable logins until all scripts have been compiled
* | Close() the ScenePresence after we've removed it from the scene graph, to ↵Justin Clark-Casey (justincc)2012-07-181-10/+16
| | | | | | | | cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-172-6/+24
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| * \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-172-6/+24
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| | * | Make the scrpt running flag work properlyMelanie2012-07-172-6/+24
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* | | | Revert "Revert "refactor: make llGiveInventory() use existing ↵Justin Clark-Casey (justincc)2012-07-171-24/+9
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GetInventoryItem() method rather than iterate through TaskInventory itself."" This reverts commit 59a29f5f221a1ffe4e22c63ef9da82270442b213. The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089 Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* | | Fix regression where llGiveInventory() had stopped asking non-owner ↵Justin Clark-Casey (justincc)2012-07-173-38/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | receivers to accept/decline. This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog. This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway. This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well Fixes http://opensimulator.org/mantis/view.php?id=6089
* | | Revert "refactor: make llGiveInventory() use existing GetInventoryItem() ↵Justin Clark-Casey (justincc)2012-07-171-11/+24
|/ / | | | | | | | | | | method rather than iterate through TaskInventory itself." This reverts commit 58b13d51a7eddb442e38e6dc6790a9e7cf68bad7.
* | Restore update of inventory item on derez/logout. This is necessary to ↵Justin Clark-Casey (justincc)2012-07-171-1/+6
| | | | | | | | | | | | | | update the name if this has been changed whilst attached. Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1. The item name in inventory does not change either at the point of detach or after a relog.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-176-53/+0
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| * \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-07-161-30/+13
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| * | | Revert "Fix script "Running" behavior"Melanie2012-07-166-53/+0
| | | | | | | | | | | | | | | | | | | | | | | | A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
* | | | Stop sending the viewer an inventory create message if a known attachment ↵Justin Clark-Casey (justincc)2012-07-171-4/+1
| |/ / |/| | | | | | | | | | | | | | | | | item is updated. This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene. This message is already being sent by InventoryAccessModule code instead.
* | | refactor: factor out common code in WebStatsModule.OnMakeRootAgent()Justin Clark-Casey (justincc)2012-07-161-8/+7
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* | | In WebStatsModule.OnMakeRootAgent(), get region ID directly from ↵Justin Clark-Casey (justincc)2012-07-161-18/+2
| | | | | | | | | | | | SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.
* | | Stop warning about no session from ViewerStats if user teleports to another ↵Justin Clark-Casey (justincc)2012-07-161-6/+6
|/ / | | | | | | | | | | | | region in the same simulator that was not next to the source region. This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code. Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
* | sending more user-friendly messages to the script error window rather than ↵SignpostMarv2012-07-161-1/+14
|/ | | | | | the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com>
* update PrimMesher.cs to dll version r72 which fixes some path errors in ↵dahlia2012-07-131-143/+183
| | | | sliced linear prims. Addresses Mantis #6085
* acting on feedback from justinccSignpostMarv2012-07-141-6/+7
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* acting on feedback from justinccSignpostMarv2012-07-141-39/+42
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* added in some extra variables, it sometimes thinks it is on the same parcel :(SignpostMarv2012-07-141-5/+7
| | | | Signed-off-by: SignpostMarv <github@signpostmarv.name>
* adding workaround for silent failure if position is outside the bounds of a ↵SignpostMarv2012-07-141-13/+41
| | | | | | region, implementing parcel prim count check. Signed-off-by: SignpostMarv <github@signpostmarv.name>
* Implementation of llSetRegionPos(). Does not implement failure on object ↵SignpostMarv2012-07-143-4/+45
| | | | | | entry/prim limit/access restrictions. Signed-off-by: SignpostMarv <github@signpostmarv.name>
* When generating a Warp3D texture, set the detailTexture[i] variable on ↵Justin Clark-Casey (justincc)2012-07-141-7/+14
| | | | | | | | resize from the JPEG2000 original rather than only saving it to disk. This appears to be the cause of the warp 3d exception seen when starting a new region for the first time. Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk. Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
* Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578Justin Clark-Casey (justincc)2012-07-131-1/+0
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* Rather than instantiating a UTF8 encoding everywhere when we want to supress ↵Justin Clark-Casey (justincc)2012-07-132-2/+2
| | | | | | the BOM, use a single Util.UTF8NoBomEncoding. This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).