| Commit message (Collapse) | Author | Age | Files | Lines |
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Change serialization to omit types it can't deal with.
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of when to query this node again
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* Recognize the proper cap message for rez_avatar/rez in the response cap.
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in your 'region domain' in OGP.
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* you'd think from all this that I was one of those fanatically tidy people. I can assure you from looking around my bedroom/study that this is not the case :)
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(this does not include script startup).
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previous commit
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* On script rez, XEngine was taking an m_scripts lock and then later on an m_parts lock when looking for a part by local id
* In the meantime, a scene object being deleted would take an m_parts lock and then later on try to take an m_scripts lock when it tried to trigger script removal
* There may be better ways to resolve this, but I believe that in general, we must always take an m_parts lock before an m_scripts lock
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startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
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Guard against NaN being returned from llRotBetween. Return a zero rotation
if the result is NaN.
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save some more memory
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in the cache for the user
* More OGP tweaks to make it play nice in an error condition.
* Still Experimental.
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outgoing requests.
* Monitors / for getting the seed cap for rez_avatar/request on application/llsd+xml && application/xml+llsd && !application/xml
* Experimental, this might break LibOMV temporarily.
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- Add necessary dummy Dispose-methods where they are missing
- Implement the SQLite Dispose-methods
(currently only used for unit tests, in the next commit)
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* Update llGetNumberOfNotecardLines() and llGetNotecardLine() to use dataserver on dotnetengine
* Thanks M.Igarashi
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occurs (at least, this is what will happen on linux)
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reflect parcel status
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Fix a nasty concurrency issue that could cause a high event frequency
to start more than one thread pool job for a single script.
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MySQL version does for the table, prims.
* If this causes any unit tests to fail, the tests need to be updated.
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Patch for new scripting method osParseJSON.
also, a couple of warning bugs killed.
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functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
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Correct a condition where a prim is linked before it has been persisted
for the first time and is then persisted through it's former SOG with
a bad offset position.
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Thank you, nlin, for a patch that prevents physical prims from being
created twice when rezzed from a script.
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Correct color handling functions to no longer return the inverse color.
Remove pointless * 256 / 256 legacy constructs.
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XEngine: Change a number of methods to use the new link part method.
Fix ALL_SIDES for llSetColor, llSetTexture, llSetAlpha, llSetPrimitiveParams,
llGetPrimitiveParams(PRIM_TEXTURE, PRIM_COLOR).
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XEngine: Introduce a common method to determine link parts to work on.
Fix llSetLinkColor method.
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to send a full update and do a persistence save.
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myself. Fix a crash in DataSnapshot when no master avatar and no
estate owner is set (e.g. "Mainland").
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XEngine fixes: prevent queue overruns, prevent spamming when no key
is down. Release controls when conflicting permissions are requested
or permissions are refused later. Release when prim or script are deleted.
Fixes Scene script instance deletion semantics.
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* Attached patch implements llRequestAgentData for DotNetEngine. (It already is implemented in XEngine.)
* Thanks Y. Nitta
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* Fix/implement LSL group-related functions llDetectedGroup, llSameGroup
* Thanks nlin
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* LSL Conformance: llSetPayPrice should accept more than four arguments in list
* Thanks kcozens!
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* Attached patch implements LSL llGetAgentSize() for DotNetEngine and XEngine.
* Thanks Y. Nitta!
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* Implementation of LSL llBreakLink and llBreakAllLinks
* Thanks Y. Nitta!
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* llGround causes Array out of bounds exception in KanEd#11 script
* Thanks Y. Nitta!
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this locally rather than letting it propogate up the stack
* This will allow other scene objects to persist and stop the exception taking down the whole region server
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OpenSim.example.ini
* Particularly important for max threads since setting this to 2 was causing all events to wait behind the regularly sleeping maintenance event
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Applying DotNetEnine part of this patch. Thank you, nlin!
Corrects ad hoc key list comparison.
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