Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵ | Teravus Ovares | 2008-05-09 | 1 | -3/+21 | |
| | | | | | | | orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details! | |||||
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 2008-05-09 | 2 | -1/+251 | |
| | | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. | |||||
* | * remove 2 warnings. | Teravus Ovares | 2008-05-08 | 1 | -1/+1 | |
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* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 11 | -207/+658 | |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | |||||
* | * Committing an extra bit of permissions for attaching to ensure that the ↵ | Teravus Ovares | 2008-05-08 | 1 | -31/+38 | |
| | | | | perms are in line with project goals. | |||||
* | * Removed ODELock message since it wasn't telling us anything important and ↵ | Teravus Ovares | 2008-05-08 | 1 | -1/+1 | |
| | | | | | | | people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene. | |||||
* | * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg. | Adam Frisby | 2008-05-08 | 1 | -0/+1 | |
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* | * Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵ | Adam Frisby | 2008-05-08 | 3 | -5/+179 | |
| | | | | (Thanks middlelink!) | |||||
* | * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) | Adam Frisby | 2008-05-08 | 4 | -292/+351 | |
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* | * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh ↵ | Adam Frisby | 2008-05-08 | 1 | -3/+172 | |
| | | | | collision into BulletX plugin. Additional work to come in the next few days. | |||||
* | From: Michael Osias <mosias@us.ibm.com> | Sean Dague | 2008-05-08 | 1 | -0/+1 | |
| | | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178 | |||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Sean Dague | 2008-05-08 | 1 | -2/+2 | |
| | | | | | | Introduce time dilation in scripts. | |||||
* | * You can haz more spring cleaning. | Adam Frisby | 2008-05-08 | 5 | -27/+8 | |
| | | | | | * Eventually this codebase will be clean. >_> | |||||
* | * Spring cleaning, round 3029 | Adam Frisby | 2008-05-08 | 35 | -3460/+5 | |
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* | * Fixes Prim ExtraParams | Teravus Ovares | 2008-05-08 | 1 | -12/+1 | |
| | | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code. | |||||
* | * Reduced sleep durations in a number of files. | Adam Frisby | 2008-05-08 | 2 | -4/+2 | |
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* | * Some refactorings. | Adam Frisby | 2008-05-08 | 5 | -3/+107 | |
| | | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module. | |||||
* | * For no good reason (since there are a hundred million other things to ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -37/+51 | |
| | | | | | | | | fix), change formatting of version information printed to the log * Push printing down into OpenSimMain so both console and consoleless configurations will get it | |||||
* | * Change LSL -> C# translated script console output to use the logger (at ↵ | Justin Clarke Casey | 2008-05-07 | 1 | -4/+7 | |
| | | | | DEBUG level) rather than Console.Writeline | |||||
* | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 2008-05-07 | 3 | -83/+125 | |
| | | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | |||||
* | * Temporary fix for Mantis 1177. | Adam Frisby | 2008-05-07 | 1 | -1/+2 | |
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* | *Fixed bug causing Object Duplication to not correctly follow permissions | mingchen | 2008-05-07 | 1 | -1/+4 | |
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* | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 2008-05-07 | 1 | -9/+9 | |
| | | | | sitting on an object. | |||||
* | * Fix minor local inventory service log typo | Justin Clarke Casey | 2008-05-07 | 1 | -1/+1 | |
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* | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 2008-05-07 | 6 | -34/+140 | |
| | | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | |||||
* | enable velocity on our full update, as I think I know why | Sean Dague | 2008-05-07 | 1 | -2/+2 | |
| | | | | | | this didn't previously work | |||||
* | seriously hope this gives us rotation and rotational velocity | Sean Dague | 2008-05-07 | 1 | -1/+1 | |
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* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 5 | -4/+44 | |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | |||||
* | check in a new approach to this | Sean Dague | 2008-05-07 | 1 | -1/+7 | |
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* | ok, reverting the bad packet fill in, going to try this again | Sean Dague | 2008-05-07 | 1 | -86/+4 | |
| | | | | | | slightly differently | |||||
* | make prims reliable to see how that effects this update path | Sean Dague | 2008-05-07 | 1 | -0/+1 | |
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* | this change probably causes an earthshattering kaboom, and | Sean Dague | 2008-05-07 | 1 | -4/+85 | |
| | | | | | | | sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it. | |||||
* | get all the right bits to SendPrimitiveToClient so we can actually | Sean Dague | 2008-05-07 | 3 | -17/+22 | |
| | | | | | | set vel, acc, and rvel in the packet (though this isn't done yet). | |||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 5 | -8/+143 | |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | |||||
* | while I'm not convinced this is causing my current run away | Sean Dague | 2008-05-07 | 1 | -18/+21 | |
| | | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps. | |||||
* | *Fixed Missing SceneExternalChecks.cs | mingchen | 2008-05-07 | 1 | -0/+104 | |
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* | if we are aborting the client loop we should tell someone | Sean Dague | 2008-05-07 | 1 | -0/+1 | |
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* | *Added CanRunScript to SceneExternalChecks | mingchen | 2008-05-07 | 1 | -0/+2 | |
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* | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 2008-05-07 | 6 | -13/+37 | |
| | | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | |||||
* | From: Kurt Taylor <krtaylor@us.ibm.com> | Justin Clarke Casey | 2008-05-07 | 2 | -5/+50 | |
| | | | | | | | | Implements the show version command. If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository) A patch to also send this to the client should follow shortly | |||||
* | * Move shutdown processing to base OpenSimServer, overriding the method ↵ | Justin Clarke Casey | 2008-05-07 | 1 | -11/+15 | |
| | | | | | | | | where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server) | |||||
* | Thank you very much, Xantor for a patch to improve | Charles Krinke | 2008-05-07 | 1 | -5/+17 | |
| | | | | | llParticleSystem(). | |||||
* | Thank you, Middelink for a patch that fixes the regular expresion | Charles Krinke | 2008-05-07 | 1 | -2/+2 | |
| | | | | | | missing the numbers after the initial letter of the identifier. | |||||
* | replace 2 instances of "0000...." with LLUUID.Zero.ToSting() because | Sean Dague | 2008-05-07 | 1 | -2/+2 | |
| | | | | | | I was in the file and noticed them. | |||||
* | revert 4546, I definitely didn't understand what I was doing here | Sean Dague | 2008-05-07 | 1 | -66/+47 | |
| | | | | | | and awebb says he's close to a functional patch for 1166 | |||||
* | attempted fix of http://opensimulator.org/mantis/view.php?id=1166. This | Sean Dague | 2008-05-07 | 1 | -47/+66 | |
| | | | | | | is currently untested and may result in weirdness. Beware this changeset. | |||||
* | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 2008-05-07 | 3 | -54/+192 | |
| | | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though. | |||||
* | De-tabify source. | Jeff Ames | 2008-05-06 | 7 | -519/+526 | |
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* | send actual velocity and angular velocity in terse updates | Sean Dague | 2008-05-06 | 3 | -7/+7 | |
| | | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. | |||||
* | *LLClientView is now pushed the EstateSettings instead of pulling it from ↵ | mingchen | 2008-05-06 | 5 | -84/+134 | |
| | | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place) |