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| * BulletSim: set all linkset objects center of mass to the whole linkset's ↵Robert Adams2012-09-151-2/+15
| | | | | | | | center of mass
| * BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2012-09-152-8/+32
| | | | | | | | Reset center of mass on an object when going dynamic.
| * BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams2012-09-151-116/+0
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| * BulletSim: Add 'IsNativeShape2' callRobert Adams2012-09-151-4/+7
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| * BulletSim: Way too many changes in one commit.Robert Adams2012-09-159-286/+351
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Many changes to BSDynamic for readability and commentary. Linkset hacking for vehicles: don't over mass the root prim. Add parameter for link constraint solver iterations. Correct uses of timestep in timescale calculations for vehicles. Reorganize code/logic for making objects static and dynamic for readability and use of API2. Changed most calls in BSPrim to use API2 calls (the new way). Avatars do not generate default Bullet collision events but do call up to the simulator for every avatar. Reduces overhead. Objects added to collision list only if they are processing collisions. Reduces overhead especially for large numbers of avatars. Generalize call for water height to GetWaterHeightAtXYZ(). Catch and correct exception getting terrain height when out of bounds. Correct race condition in Terrain Manager where creation wasn't at taint-time. Add API calls for constructing compound shapes. Move NeedsMeshing() logic into object class. Reorganize logic for object meshing to reduce rebuilding of meshs/hulls.
| * Add basic asset connector tests to check behaviour for normal, local and ↵Justin Clark-Casey (justincc)2012-09-152-2/+141
| | | | | | | | | | | | | | temporary assets. Make AssetServiceConnector return more useful data on failure, such as what DLL it was trying to load Allow LocalAssetServiceConnector.GetData() to work without a cache present, as works for the other lasc Get* methods.
| * For FlotsamAssetCache, always update access times of cached scene assets ↵Justin Clark-Casey (justincc)2012-09-151-20/+17
| | | | | | | | | | | | | | | | before looking for files to expire. This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed. The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced. This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem. This previously had a default of true.
| * Added unit tests for multi-region OARsOren Hurvitz2012-09-143-60/+332
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| * Rename ArchiveWriteRequestPreparatio nto ArchiveWriteRequest since after the ↵Justin Clark-Casey (justincc)2012-09-143-9/+9
| | | | | | | | | | | | | | multi-OAR patch there is now only one class that handles this operation. Adapation of 0004-Renamed-ArchiveWriteRequestPreparation-to-ArchiveWri.patch in http://opensimulator.org/mantis/view.php?id=6105 since that did not directly apply
| * Support multi-region OAR filesOren Hurvitz2012-09-1412-400/+1068
| | | | | | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* | More on HG2.0: added the possibility of controlling the appearance that ↵Diva Canto2012-09-152-2/+171
|/ | | | avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-132-1/+45
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| * Documentation of parcel-related eventsSignpostMarv2012-09-131-0/+44
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * correcting a typo that causes c# express to complain about xml comment ↵SignpostMarv2012-09-131-1/+1
| | | | | | | | | | | | containing invalid xml Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Restarting to work on HGSuitcaseInventoryService: added the ability for the ↵Diva Canto2012-09-131-0/+2
|/ | | | outside world to retrieve appearance items. Not ACLed yet.
* minor: Comment out friends notification log spam for now.Justin Clark-Casey (justincc)2012-09-121-3/+3
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* Fix indentation and issues where tabs were used instead of spaces in commit ↵Justin Clark-Casey (justincc)2012-09-121-7/+8
| | | | 783ee949
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-123-9/+9
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| * Allow an incoming identifier to be specified for a JsonStore.Mic Bowman2012-09-113-9/+9
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* | Documentation of economy-related EventManager eventsSignpostMarv2012-09-121-0/+21
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* Make "show http-handlers" command available for ROBUST instances as well as ↵Justin Clark-Casey (justincc)2012-09-121-31/+0
| | | | the simulator executable.
* documentation (OnSceneObjectPartCopy)SignpostMarv2012-09-111-0/+3
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* documentation (OnRemovePresence)SignpostMarv2012-09-111-0/+7
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* documentation (OnNewPresence)SignpostMarv2012-09-111-0/+7
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* documentation (OnClientConnect)SignpostMarv2012-09-111-0/+9
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* documentation (OnBackup)SignpostMarv2012-09-111-0/+7
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* documentation (OnTerrainTick)SignpostMarv2012-09-111-0/+7
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* documentation (OnTerrainTainted)SignpostMarv2012-09-111-0/+7
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* documentation (OnClientMovement)SignpostMarv2012-09-111-0/+7
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* Documenting some of the events on ↵SignpostMarv2012-09-111-0/+8
| | | | OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
* passing in the function name to MOD_Api.ConvertFromLSL for more ↵SignpostMarv2012-09-101-4/+4
| | | | user-friendly error messages
* Adjust namespce of FlotsamCacheBlueWall2012-09-092-2/+1
| | | | Place FloatsamCache in the same namespace as our other core asset caches
* Revert "Move addin information to CoreModulePlugin.addin.xml"BlueWall2012-09-093-3/+6
| | | | | | This reverts commit 2ec34580ce3807cede97539488237040e1a8a6cc. Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
* implementing per-region configuration of limits on the number of prims one ↵SignpostMarv2012-09-092-0/+29
| | | | | | | | can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵SignpostMarv2012-09-085-12/+22
| | | | Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-087-64/+528
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| * BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-076-62/+505
| | | | | | | | | | | | | | | | | | 'Body' to 'BSBody' for disambiguation when reading code. Complete the API2 interface so nearly all methods on bullet classes are available to the managed code. The efficient single call simulation step is kept in place while all other creation/destruction/parameterization can be done in the managed code.
| * BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-074-4/+13
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| * BulletSim: PhysicsActorType() now returns the correct value rather than ↵Robert Adams2012-09-072-2/+3
| | | | | | | | 'unknown'.
| * BulletSim: Modify collision flag calls to return the current flags.Robert Adams2012-09-072-7/+18
| | | | | | | | | | | | Track current collision flags in BSPrim. Add BulletSimAPI calls for saving and restoring rigidBodies using construction information structure.
* | 4096 is used in various places as the maximum height of a region, ↵SignpostMarv2012-09-081-1/+1
|/ | | | refactoring to be a constant
* Move addin attributes to RegionCombinerModule.addin.xmlBlueWall2012-09-072-3/+14
| | | | Will help in automation of setting version info for addin dependencies.
* Revert "Move addin information to RegionCombinerModule.addin.xml"BlueWall2012-09-072-15/+3
| | | | | This reverts commit ab446bc692782b75fd27105fc3370a16b4fc17d8. Need to look into this
* Move addin information to RegionCombinerModule.addin.xmlBlueWall2012-09-072-3/+15
| | | | Move addin information from attributes to RegionCombinerModule.addin.xml to aid in automation of addin dependency tracking.
* Move addin information to CoreModulePlugin.addin.xmlBlueWall2012-09-073-6/+3
| | | | Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
* Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵Justin Clark-Casey (justincc)2012-09-071-0/+4
| | | | | | | | commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
* Add missing DynamicTexture.cs file from last commitJustin Clark-Casey (justincc)2012-09-061-0/+61
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* If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)2012-09-067-46/+181
| | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
* adding utility method for getting SceneObjectGroup from sceneSignpostMarv2012-09-061-0/+12
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* adding utility method for getting SceneObjectPart from sceneSignpostMarv2012-09-061-0/+12
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>