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| * Initialize SceneObjectPart.RotationOffset to Quaternion.IdentityJohn Hurliman2009-11-041-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-11-0410-169/+133
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| * | Removing EntityBase.RotationJohn Hurliman2009-11-044-16/+23
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* | | Refine oversized packet handling as per jhurliman. Reallocate the buffer toMelanie2009-11-041-4/+7
| |/ |/| | | | | actual packet size only for oversized packets.
* | Add some length to the backet buffer for packet sending so oversizeMelanie2009-11-041-1/+1
| | | | | | | | inventory packets don't make us barf
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-043-13/+13
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* | Add an overload to OutPacket as per jhurliman. Switch hacky workaroundMelanie2009-11-041-5/+15
| | | | | | | | for InventoryDescendents to the proper way
* | Bounce the pacjet items limit back up to 6Melanie2009-11-041-1/+1
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* | Prevent autosplitting of inventory descendents packets. Also reduces theMelanie2009-11-041-1/+4
| | | | | | | | number of items per packet to 5 to prevent asserts
* | Correctly set the totall number of descendents in inventory retrievalMelanie2009-11-041-3/+4
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* | Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-046-155/+105
|/ | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2009-11-0347-1970/+1687
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| * Fixed a couple of NREs in corner cases.Diva Canto2009-11-031-0/+6
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| * Delete depricated extrusion methods and redirect to universal extrude method.dahlia2009-11-021-833/+10
| | | | | | | | Sync with PrimMesher.cs r47 on forge.
| * Another race condition fix in SceneObjectGroupJohn Hurliman2009-11-021-7/+11
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| * Fixing race conditions in the SceneObjectPart propertiesJohn Hurliman2009-11-021-56/+53
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| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-025-24/+14
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| * * Committing missing file from last commit.Adam Frisby2009-11-021-0/+13
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| * * Implemented some tweaks to monitoring module.Adam Frisby2009-11-024-1/+98
| | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
| * * Implements new 'Monitoring' system for reporting performance.Adam Frisby2009-11-0114-8/+471
| | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
| * Patch + minor formatting fixes.Diva Canto2009-10-311-1/+1
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| * http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-311-1/+1
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| * Make the default and max RTO configurable int he linden client stackMelanie2009-10-302-5/+19
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| * Convert the AvatarGroupsReply message to the event queue.Melanie2009-10-301-26/+39
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| * Add a using for OSD to the client viewMelanie2009-10-301-0/+1
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| * Fixed a regression in SendAvatarGroupsReply()John Hurliman2009-10-301-2/+2
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| * * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵John Hurliman2009-10-302-14/+16
| | | | | | | | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
| * * Fix for a potential race condition in ScenePresence.AbsolutePositionJohn Hurliman2009-10-303-42/+42
| | | | | | | | | | | | | | * Unified the way region handles are stored and used in ScenePresence * Fixed camera position for child agents * CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization) * Removing debug code from the previous commit
| * * Moving parcel media and avatar update packets from the unthrottled ↵John Hurliman2009-10-304-22/+25
| | | | | | | | | | | | | | category to task * Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth * Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
| * * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman2009-10-302-10/+10
| | | | | | | | * Prints a warning for any future packet splitting failures
| * * Fixed a NullReferenceException in GetMovementAnimation() and added more ↵John Hurliman2009-10-291-29/+35
| | | | | | | | | | | | protection against NREs in AddNewMovement() * Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
| * * Commented out two noisy debug lines in the LLUDP serverJohn Hurliman2009-10-293-159/+144
| | | | | | | | * Misc. cleanup in ScenePresence.HandleAgentUpdate()
| * More performance improvements to XEngine script loadingJohn Hurliman2009-10-292-54/+37
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| * * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-293-37/+40
| | | | | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
| * OptimizationsDan Lake2009-10-295-118/+123
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| * * Implemented foot collision plane for avatarsJohn Hurliman2009-10-291-215/+44
| | | | | | | | * Fixed a NullReferenceException regression
| * Ported the Simian avatar animation system to OpenSim. Landing is currently ↵John Hurliman2009-10-291-36/+203
| | | | | | | | not working
| * Fixing NullReferenceException regression in the previous commitJohn Hurliman2009-10-291-1/+1
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| * * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-297-81/+108
| | | | | | | | | | * Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
| * Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-284-117/+53
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| * Always send a time dilation of 1.0 while we debug rubberbanding issuesJohn Hurliman2009-10-284-107/+6
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| * Limit physics time dilation to 1.0John Hurliman2009-10-282-2/+2
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| * * Standalone logins will now go through the sequence of "requested region, ↵John Hurliman2009-10-283-17/+25
| | | | | | | | | | | | | | default region, any region" before giving up * Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground * Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-10-281-0/+56
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| | * Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensimMelanie2009-10-281-3/+3
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| | * | Adding changes to previous patch to make it fit into core betterMelanie2009-10-281-19/+17
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| | * | patch kill by UUIDFredo Chaplin2009-10-281-0/+58
| | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * | | * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵John Hurliman2009-10-283-5/+12
| | |/ | |/| | | | | | | | | | | | | drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
| * | Fixed a bad check on velocity in the ODE near() callback (it was only ↵John Hurliman2009-10-281-3/+3
| |/ | | | | | | checking for velocity in certain directions, and was calling the get_Velocity() function three times)