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* Make sure the chat module doesn't deactivate just because the sectionMelanie Thielker2015-09-091-12/+8
| | | | heading is missing
* Clean up viewer-based access control specifications.Diva Canto2015-09-061-3/+7
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* Changed a couple of comments to be more genericDiva Canto2015-09-052-3/+3
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* let ode suport var size regionsUbitUmarov2015-09-052-152/+143
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Fixes a problem with Bullet physics when it is configured to run on a ↵Diva Canto2015-09-041-0/+2
| | | | separate thread.
* POSScene wasn't really a region module. Fixed now.Diva Canto2015-09-041-1/+1
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* Moved UserStatistics feature to OptionalModules too.Diva Canto2015-09-0412-36/+0
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* Moved DataSnapshot feature to OptionalModules too.Diva Canto2015-09-0410-36/+0
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* Moved RegionCombinerModule to OptionalModules. Removed it as its own ↵Diva Canto2015-09-049-36/+0
| | | | top-level project/dll.
* Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-0454-54/+1
| | | | OpenSim.Framework.
* In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto2015-09-041-3/+3
| | | | _PhysScene, so that it gets properly initialized before being dereferenced.
* Deleted commented codeDiva Canto2015-09-041-51/+0
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* Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-037-297/+119
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* Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto2015-09-015-627/+622
| | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
* Deleted physics plugin classes.Diva Canto2015-08-318-534/+4
| | | | More unit tests fixed.
* Physics refactoring: all unit tests pass.Diva Canto2015-08-316-19/+51
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* First commit where physics work as region module.Diva Canto2015-08-3112-62/+51
| | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-3123-1322/+1348
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* Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵Diva Canto2015-08-312-2/+2
| | | | physics region modules.
* Refactored Meshing modules:Diva Canto2015-08-3110-60/+142
| | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet.
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3075-81/+81
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* Renamed the namespaces tooDiva Canto2015-08-30111-169/+169
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-30107-0/+0
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* Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-302-5/+2
| | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
* Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto2015-08-301-7/+9
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* Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams2015-08-243-33/+19
| | | | | | Remove these changes until the region crossing problems can be figured out. This reverts commit 062ec0efbda0e4ca6df5541039569e023d0d0e79.
* BulletSim: delay adding a scene presence to the list of presencesRobert Adams2015-08-233-19/+33
| | | | | until it is fully configured. Another addition to fixing the collisions stopping problem.
* In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams2015-08-231-1/+1
| | | | | from collisions before removing the collision callbacks. Should not make operational differences.
* Add Culture.FormatProvider to String.Format, like it is done for LSLFloatlillith xue2015-08-241-3/+3
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Just replace all m_data accesses with accesses to Data, which isMelanie Thielker2015-08-241-62/+62
| | | | protected against nullrefs
* Revert "Revert "Fix a possible nullref caused by accessing m_data rather ↵Melanie Thielker2015-08-231-4/+4
| | | | | | | | than Data"" Needed after all This reverts commit 26094c21feb8f63d7e6ed46ec2668f213d9dc623.
* Fix the nullref in scripts - the right wayMelanie Thielker2015-08-231-3/+3
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* Revert "Fix a possible nullref caused by accessing m_data rather than Data"Melanie Thielker2015-08-231-4/+4
| | | | | | My bad! This reverts commit 20326e1947f56c6c39a9e701859c286ebee062e0.
* Fix multiple moving_end and add moving_start to llSetKeyframedMotionJeff Kelley2015-08-201-10/+15
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Partial plumbing for the agent stateful module features negotiationMelanie Thielker2015-08-205-9/+17
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* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-08-192-2/+2
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| * Add explicit initialization because mono 3 doesn't like what mono 2 allowsMelanie2015-08-192-2/+2
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* | Fix a possible nullref caused by accessing m_data rather than DataMelanie Thielker2015-08-191-4/+4
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* Convert the lsl list type into a struct. EXPERIMENTAL! This may affectMelanie Thielker2015-08-194-172/+172
| | | | the llSetPrimitiveParams family of functions adversely. Please test!
* Some unit tests are simply broken and create an API with a null m_item.Melanie Thielker2015-08-191-0/+6
| | | | | This isn't supposed to be done and should be changed in the tests. For now, add a protective check.
* Try to address Mantis #7689. When adding a scalar to a list, make a copyMelanie Thielker2015-08-191-2/+5
| | | | as is done when adding another list.
* Change the IScriptApi back to it's original form, removing XEngineMelanie Thielker2015-08-1721-69/+97
| | | | | specific additions that should not have been there in the first place. Sleeping and time measurement are now completely internal to XEngine
* Revert "When scripts are sleeping, don't count that as execution time"Melanie Thielker2015-08-1718-95/+49
| | | | | | | The approach is good but the way it is written breaks the architecture. Rewrite follows. This reverts commit a568f06b7faea807149205d0e47454e4883e4836.
* Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-08-171-15/+15
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| * Minor improvement of previous patch.Diva Canto2015-08-161-6/+10
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| * MANTIS-7684 - Use the user management module to get username for script dialogsCinder2015-08-161-13/+9
| | | | | | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* | Prevent the spammy "many event" message from appearing in normal use.Melanie Thielker2015-08-171-2/+4
|/ | | | | | Console command debug xengine now turns that on. Also, per orenh, remove the triggers at 1000 and 10000 as they are not useful now that top scripts works.
* Create want and need lists for agent data interchange formats.Melanie Thielker2015-08-161-0/+44
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-08-151-0/+61
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| * Adding the IAgentStatefulModule interface. It is used in addtion toMelanie Thielker2015-08-151-0/+61
| | | | | | | | | | one of the existing module interfaces to denote a module that holds agent specific state that should be transferred to other regions