Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | * Added ISimulationDataService and IEstateDataService | John Hurliman | 2010-09-12 | 11 | -169/+165 | |
|/ | | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings | |||||
* | Added a stub for ↵ | John Hurliman | 2010-09-12 | 2 | -20/+102 | |
| | | | | OpenSim.Services.Connectors.Simulation.SimulationDataServiceConnector | |||||
* | Shuffling fields and properties around in Scene to make Scene.cs more readable | John Hurliman | 2010-09-11 | 1 | -138/+124 | |
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* | Changed all string references of "IRegionDataStore" to "ISimulationDataStore" | John Hurliman | 2010-09-11 | 1 | -2/+2 | |
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* | Fixed the naming mess around data connectors for simulation data | John Hurliman | 2010-09-11 | 6 | -11/+11 | |
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* | Prevent child agents from being blacklisted in the kill record. | Melanie | 2010-09-11 | 1 | -3/+6 | |
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* | Make it clear that the "create region" command will reference ini files in ↵ | Justin Clark-Casey (justincc) | 2010-09-11 | 1 | -5/+6 | |
| | | | | | | the regions directory (usually Regions/) Also convert some tabs into spaces. | |||||
* | Made it impossible to create a user with names containing spaces and ↵ | randomhuman | 2010-09-10 | 1 | -2/+3 | |
| | | | | prevented passwords from being echoed after enter is pressed. | |||||
* | Second pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 3 | -58/+35 | |
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* | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 22 | -369/+245 | |
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* | Over a dozen thread safety fixes in FriendsModule | John Hurliman | 2010-09-09 | 1 | -167/+163 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-08 | 2 | -6/+10 | |
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| * | Made the HG asset and inventory brokers use the Helo service in order to ↵ | Diva Canto | 2010-09-08 | 1 | -6/+9 | |
| | | | | | | | | instantiate the right network connectors. Tested on Robust only. | |||||
| * | Renamed the Helo server connector to a consistent name. Added this in ↵ | Diva Canto | 2010-09-08 | 1 | -0/+1 | |
| | | | | | | | | connector to both Robust.HG.ini.example and HypergridServiceInConnectorModule. | |||||
* | | * Changed 11 calls for session info to the more optimized API method | John Hurliman | 2010-09-08 | 3 | -79/+35 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-08 | 6 | -9/+21 | |
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| * | Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵ | John Hurliman | 2010-09-07 | 4 | -8/+8 | |
| | | | | | | | | (as much as is possible). There was a report of non-finite avatar positions after the update | |||||
| * | * Cache null account responses in the SimianUserAccountServiceConnector to ↵ | John Hurliman | 2010-09-07 | 6 | -10/+17 | |
| | | | | | | | | | | | | avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache | |||||
| * | Make sure unlinked child prims get persisted | Melanie | 2010-09-07 | 1 | -0/+5 | |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-09-07 | 2 | -5/+14 | |
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| * | | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 2010-09-07 | 6 | -42/+58 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
* | | | If a scene object part UUID is changed (only possible when not in a scene), ↵ | Justin Clark-Casey (justincc) | 2010-09-07 | 3 | -3/+12 | |
| |/ |/| | | | | | then adjust the inventory items to point to the new uuid as well | |||||
* | | minor: comment out some excessive test logging | Justin Clark-Casey (justincc) | 2010-09-07 | 1 | -1/+1 | |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-07 | 1 | -3/+12 | |
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| * | | Fix yet another cause of "Ghost attachments" | Melanie Thielker | 2010-09-06 | 1 | -3/+12 | |
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* | | | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 2010-09-07 | 6 | -42/+58 | |
| |/ |/| | | | | | | | | | | | | | | | | | Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
* | | Add test that checks correct persistence when an unlink is quickly followed ↵ | Justin Clark-Casey (justincc) | 2010-09-06 | 1 | -9/+40 | |
| | | | | | | | | | | | | by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area | |||||
* | | Make console backup command do a forced backup rather than non-forced | Justin Clark-Casey (justincc) | 2010-09-06 | 4 | -8/+3 | |
| | | | | | | | | Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally | |||||
* | | extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ↵ | Justin Clark-Casey (justincc) | 2010-09-06 | 1 | -2/+3 | |
| | | | | | | | | linked prim | |||||
* | | Add test to check persistence of newly added pre-linked objects | Justin Clark-Casey (justincc) | 2010-09-06 | 7 | -21/+78 | |
|/ | | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead. | |||||
* | Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because | Melanie Thielker | 2010-09-06 | 2 | -4/+36 | |
| | | | | modules need to see it (Search!) even if it comes in via CAPS | |||||
* | Add missing IDwellModule interface | Melanie | 2010-09-05 | 1 | -0/+37 | |
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* | Remove "Dwell" support from core and replace it with calls to methods | Melanie Thielker | 2010-09-05 | 3 | -15/+11 | |
| | | | | on IDwellModule | |||||
* | Logout the presence if client IP verification fails. | Diva Canto | 2010-09-04 | 1 | -0/+2 | |
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* | Move code that allows llGiveInvetory() to move item into appropriate system ↵ | Justin Clark-Casey (justincc) | 2010-09-04 | 7 | -68/+45 | |
| | | | | | | | folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. | |||||
* | Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) | Justin Clark-Casey (justincc) | 2010-09-04 | 3 | -14/+33 | |
| | | | | The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated. | |||||
* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-09-03 | 1 | -1/+1 | |
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* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-09-03 | 3 | -8/+8 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-03 | 3 | -3/+3 | |
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| * | Fix an issue with rezzing scripted objects. | Melanie Thielker | 2010-09-03 | 1 | -2/+2 | |
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| * | Remove commented code and the comment, as the change has proven out | Melanie Thielker | 2010-09-02 | 1 | -3/+0 | |
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| * | Experimentally comment the sending of unbaked avatars | Melanie Thielker | 2010-09-02 | 1 | -1/+3 | |
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| * | Show when appearance is sent to an avatar to help track down failure | Melanie Thielker | 2010-09-02 | 1 | -0/+1 | |
| | | | | | | | | \to display avatars | |||||
* | | llRot2Euler Tests | Micheil Merlin | 2010-09-03 | 1 | -0/+30 | |
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* | refactor: move SOG.AttachToAgent() into AttachmentsModule | Justin Clark-Casey (justincc) | 2010-09-01 | 2 | -78/+74 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-01 | 4 | -4/+4 | |
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| * | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 2010-08-31 | 4 | -4/+4 | |
| | | | | | | | | script state enum to reflect recent changes. | |||||
* | | refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵ | Justin Clark-Casey (justincc) | 2010-08-31 | 1 | -9/+5 | |
| | | | | | | | | rather than filter sp.Attachments list directly | |||||
* | | Add ScenePresence.GetAttachments(uint attachmentPoint) | Justin Clark-Casey (justincc) | 2010-08-31 | 1 | -0/+21 | |
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* | | reinsert functionality to debug log more levels of incoming and outgoing ↵ | Justin Clark-Casey (justincc) | 2010-08-31 | 3 | -11/+50 | |
|/ | | | | | | | client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions. |