aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-059-133/+318
* fixed a few compiler warnings under mono (committed from a train, with adjohn...Jeff Ames2007-12-052-12/+8
* *disabled some confusing code regarding permissionsTeravus Ovares2007-12-041-2/+3
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-0416-93/+51
* made log messages for known unhandled packet types shorter and yellower. add...Jeff Ames2007-12-042-36/+81
* minor refactor so that I can now grok what happens for outgoing packetsSean Dague2007-12-041-73/+85
* * Some more ApplyPhysics voodoolbsa712007-12-042-84/+88
* * Avatar picker works in grid mode now.Teravus Ovares2007-12-041-1/+47
* * ApplyPhysics now creates the PhysActor as well.lbsa712007-12-042-83/+104
* * Added ApplyPhysics helper on group.lbsa712007-12-041-0/+8
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-0413-26/+26
* fixed exception and login failure in SimpleApp. (still doesn't work like it ...Jeff Ames2007-12-041-4/+5
* * Removed 12 compiler warnings.Adam Frisby2007-12-048-11/+3
* * Added SSL Support to HttpListenerAdam Frisby2007-12-041-9/+16
* * Flying with ODE and got that sinking feeling? This should helpTeravus Ovares2007-12-041-2/+2
* set svn:eol-styleJeff Ames2007-12-042-1163/+1163
* * Split out the ODEPlugin Nested classes.Teravus Ovares2007-12-043-1139/+1166
* further encapsulation of function in PacketQueue and PacketThrottleSean Dague2007-12-032-4/+172
* From Justin Casey (IBM)Sean Dague2007-12-034-47/+113
* * Now using interpolation to expand the 256x256 heightfield data to 512x512 b...Teravus Ovares2007-12-031-8/+102
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-033-6/+7
* Added a flag to load-xml console command, that will generate new uuids for th...MW2007-12-034-7/+19
* Fixed bug in Appearance update in AvatarFactoryModule.MW2007-12-031-15/+18
* * Resize terrain heightmap info going to ODE to double the resolution. Teravus Ovares2007-12-031-8/+60
* Some refactoringMW2007-12-031-7/+9
* Applied patch from mantis issue #110 (with one or two tiny changes) , thanks ...MW2007-12-031-0/+9
* minor meaningless changesJeff Ames2007-12-033-49/+32
* * Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby2007-12-032-126/+5
* * Applied a few commits left on my laptop to OpenSimController.Adam Frisby2007-12-031-9/+11
* Just for Cfk!MW2007-12-021-1/+1
* Attempt to fix mantis issue #82, taking prims into inventory and then rezzing...MW2007-12-022-0/+3
* Added some error handling (and console output) to BaseHttpServer.MW2007-12-023-15/+11
* Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standal...MW2007-12-023-30/+97
* Some refactoring , mainly on Inventory code. MW2007-12-021-1/+1
* Rezzing multiple copies of a inventory prim should now work.MW2007-12-012-0/+12
* attempt to fix sitting-related bugs #3 and #67Jeff Ames2007-12-011-14/+17
* Due to popular demand, a rezzed prim should no longer delete the original inv...MW2007-12-011-2/+2
* Initial working Grid Inventory server. Only been tested on a very small grid,...MW2007-12-013-17/+100
* Attempted fix for mantis issue# 66MW2007-12-011-2/+11
* small bit of refactoringMW2007-12-011-1/+11
* the fix, so that trunk works againMW2007-12-012-5/+1
* Part 1 of a commit. This revision will not compile, part 2 will be added in a...MW2007-12-014-26/+72
* mod packetqueue to use the throttle class containerSean Dague2007-11-301-75/+52
* the packet throttle stuff is duped enough that aSean Dague2007-11-301-0/+95
* starting to fill out PacketQueue, refactoring as I go. ThisSean Dague2007-11-301-0/+252
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-302-4/+20
* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-303-23/+48
* added support for a console command script to be ran every 20 minutes (will m...MW2007-11-301-0/+20
* small change to OnSceneGroupMove event (in SceneEvents.cs)MW2007-11-302-10/+14
* * Refactored away permissions and physics flag duplicationslbsa712007-11-301-31/+5