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* Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-242-1/+10
| | | | backup is not used.
* Create a method to force the script engine to save state from outsideMelanie2011-05-242-4/+11
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* Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-242-0/+27
| | | | the SceneGraph is torn down.
* Merge branch 'master' into careminster-presence-refactorMelanie2011-05-231-1/+0
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| * Fix Mantis #4429: Allow llGiveInventory to work across sim borders.Melanie2011-05-231-9/+23
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* | Implement llGodLikeRezObject and llGetUsedMemoryMelanie2011-05-224-4/+61
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-2230-133/+218
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| * Add stubs for unimplemented lsl functionsBlueWall2011-05-221-18/+67
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| * Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-2125-25/+0
| | | | | | | | OpenSim.Tests.Common instead
| * rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)2011-05-211-4/+4
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| * refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-211-1/+1
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| * refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-211-8/+2
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| * move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2011-05-211-21/+2
| | | | | | | | TastInventoryHelpers class
| * refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
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| * rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-215-19/+19
| | | | | | | | other test helper names
| * refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)2011-05-211-12/+3
| | | | | | | | UserProfileTestUtils.CreateUserWithInvetory()
| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-211-3/+3
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| * refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)2011-05-214-25/+17
| | | | | | | | copy/pasting code with small differences
| * refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
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| * implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2011-05-202-3/+43
| | | | | | | | GetSOP method
| * implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-202-0/+26
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| * add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-203-2/+49
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-205-11/+29
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| * Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)2011-05-201-2/+12
| | | | | | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-201-0/+6
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| | * Add stub for llGetLinkNumberOfSides(integer link)BlueWall2011-05-191-0/+6
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| * | ScriptEngine/Shared: Fix bug 5473 (v2).Kim King2011-05-201-2/+4
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| * correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
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| * don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)2011-05-171-1/+4
| | | | | | | | we're inspecting in order to send the required inventory folders
| * convert tabs to spacesJustin Clark-Casey (justincc)2011-05-171-2/+2
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| * Fixup documentation for AutoBackupModule.Kim King2011-05-171-7/+4
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* | Also fix the locking of url.requests and tidy the locks in generalTom2011-05-171-23/+31
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* | Lock m_requestMap properly to prevent some nasty access errors and the ↵Tom2011-05-171-30/+51
| | | | | | | | resulting downward spiral
* | Fix up handling of the estate dialog to prevent duplication of ban list names.Melanie2011-05-152-26/+43
| | | | | | | | Allow more than 61 names in ban list without crashing the viewer.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-148-81/+88
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| * refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)2011-05-141-21/+22
| | | | | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
| * refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-142-9/+10
| | | | | | | | instance methods since it didn't make sense to use anything other than the instance themselves.
| * simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)2011-05-141-18/+4
| | | | | | | | rather than duping the algo
| * Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)2011-05-141-6/+5
| | | | | | | | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
| * Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
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| * When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-143-12/+20
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| * Swapped the two restart command descriptions each otherMakopoppo2011-05-141-2/+2
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| * Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
| | | | | | | | | | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
* | Globally throttle script channel 0 comms to 5/s with 10s burst to prevent lagMelanie2011-05-141-0/+27
| | | | | | | | griefing attacks
* | Plug a hole that allows selling a copy of no copy objects when using hacked ↵Melanie2011-05-141-0/+7
| | | | | | | | god mode to fool the viewer into thinking it can set that sale type
* | Fix up a linking issueMelanie2011-05-141-0/+19
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-135-11/+68
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-136-11/+71
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-123-3/+29
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| | | * Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2011-05-133-3/+29
| | | | | | | | | | | | | | | | | | | | It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s